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Open Bug report #2811 [RENDERER] normals incorrect
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alextishin (alextishin) has been working on this issue since January 28, 2013 (20:47)
Description
[http://sourceforge.net/p/ufoai/bugs/2811 Item 2811] imported from sourceforge.net tracker on 2013-01-28 19:50:51 see the attached screenshots ===== Comments Ported from Sourceforge ===== ====== tlh2000 (2011-02-16 20:02:26) ====== ====== tlh2000 (2011-02-16 20:03:32) ====== ====== alextishin (2011-02-20 23:19:18) ====== Investigation shows that (at least for africa map set) reason is not the normals, but inconsistent handling of default material parameters. As a result, surfaces without any associated material may get different material parameters if camera position changes. That issue should by fixed by 8a116e6e4c9b2eb6f324b20e06e43727cbb9d7bc, but +city has the similar issue at crossroads tiles. Don't know the cause yet. ====== aduke1 (2012-09-26 23:29:50.142000) ====== - **assigned_to**: Alexander Tishin - **milestone**: --> 2.3 ====== aduke1 (2012-10-01 00:56:39.597000) ====== - **milestone**: 2.3 --> 2.3.x
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Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
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  • Status
    Open
  • Priority
    3. Normal
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