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[http://sourceforge.net/p/ufoai/bugs/2810 Item 2810] imported from sourceforge.net tracker on 2013-01-28 19:50:51
There are no soldier models rendered anymore, when viewing the Credits of the game (from main menu).
In the last sequence where the Starchaser chases the Ufo something gets rendered, but it looks somehow strange (chase takes place at the bottom part of the screen)...
===== Comments Ported from Sourceforge =====
====== mcr2010 (2011-02-15 13:12:12) ======
Forum discussion & screenshots here:
http://ufoai.ninex.info/forum/index.php?topic=5804.msg46434#msg46434
====== tlh2000 (2011-02-15 17:34:01) ======
introduced in 4cccd95ff12ffb723a65d238cfeb99abecd65e52
====== tlh2000 (2011-02-15 17:47:15) ======
looks like the script changes in that revision somehow broken the model rendering - i see absolutly no connection
====== tlh2000 (2011-02-15 17:57:21) ======
forget about it - my bisect session was wrong
====== tlh2000 (2011-02-15 17:58:45) ======
looks like 777ed6abd3554c99ee81448ebce2db7d5a3b9808 introduced it
====== tlh2000 (2011-02-15 18:07:40) ======
why is R_DrawBloom called while rendering a sequence?
====== bayo-fr (2011-02-15 19:08:42) ======
Because it is a copy paste of another code, no more.
This bloom thing is out of my scope anyway, i dont know how does it work, and i can't test it.
====== bayo-fr (2011-02-15 19:20:09) ======
btw why R_DrawBloom is on r_geoscape? it looks strange no?
====== bayo-fr (2011-02-15 19:21:02) ======
i mean, if the sequence code need r_geoscape to work, a refactoring is need somewhere
====== tlh2000 (2011-04-17 09:31:57) ======
@alextishin
: do you have any idea what might cause this?
here the quick link for the rev that broke the rendering
http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=blobdiff;f=src/client/renderer/r_geoscape.c;h=ffdc6b6c01f455763e5c7f3ccd377e0fdd6af872;hp=f50911f631ccf0e47b4b8819d3ce04e58aae2db3;hb=777ed6abd3554c99ee81448ebce2db7d5a3b9808;hpb=be103c5a23b13ba55948820d3d84142a93e92d06
====== alextishin (2011-04-17 19:52:04) ======
Interesting enough, even after reverting 777ed6abd, models in Credits were visible only if postprocessing was enabled. That commit just broken it somewhat more.
So, 243c1dc386aa31dd9c911dd21ab0b10b50bae5b9, 7093e731907bac9b65c38ca51d4f25e2f2ca81ba and a07e65555b8879f24ef8e2fdabc210af10094e12 should fix all issues with model rendering in both Ufopedia and animated sequences.
====== sf-robot (2011-05-01 20:20:03) ======
This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).