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Open Bug report #2775 Multiplayer out of sync game start
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mattn (tlh2000) has been working on this issue since January 28, 2013 (20:47)
Description
[http://sourceforge.net/p/ufoai/bugs/2775 Item 2775] imported from sourceforge.net tracker on 2013-01-28 19:47:16 if you force the game when player connected, but has not loaded yet, the server will be in the game, while the client will be stuck in the intro menu. ===== Comments Ported from Sourceforge ===== ====== tlh2000 (2011-01-09 12:48:23) ====== not reproducible in 2.4-dev - maybe timing related - have to check on slow connections ====== aduke1 (2011-11-26 22:51:32) ====== The priority was adjusted according to the "bug priority rules". See http://ufoai.ninex.info/wiki/index.php/Bugs#Bug_Priorities ====== aduke1 (2012-09-30 23:41:36.847000) ====== - **milestone**: 2.3.1 --> 2.3.x
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History
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Open
  • Priority
    4. Useful
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
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Issue details
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  • Reproducability
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  • Severity
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  • Complexity
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  • Platform
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