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CLOSED  Bug report #26  -  no mouse cursor in windowed mode
Posted Mar 06, 2006 - updated Jan 28, 2013
icon_info.png This issue has been closed with status "Closed" and resolution "Not determined".
Issue details
  • Type of issue
    Bug report
  • Status
  • Assigned to
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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    Not owned by anyone
  • Estimated time
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    Not determined
  • Priority
    3. Normal
  • Reproducability
    Not determined
  • Severity
    Not determined
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  • Architecture
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Issue description
Item 26 imported from sourceforge.net tracker on 2013-01-28 18:08:35

Hi, please fix this bug.

I don't know, if this is a known bug: I started UFO:AI in windowed mode yesterday. As a result I didn't have a mouse cursor any more and I was stuck to the main menu. I had to kill ufo from a terminal.

Maybe a non-mouse-grabbing mode would be fine, too.
Comments Ported from Sourceforge  ⇑ top
fatboy666 (2006-03-06 15:09:50)  ⇑ top
Logged In: YES user_id=545475

Maybe it's related to ( https://sourceforge.net/tracker/index.php?func=detail&aid=1414788&group_id=157793&atid=805242 )
fatboy666 (2006-03-06 15:28:16)  ⇑ top
Logged In: YES user_id=545475

Hello again.

With 'vid_grabmouse' set to '0' the windowed mode works, but the mouse leaves the window 'too early', that means there are about 100 pixels left to the right and to the bottom side. The cursor leaves the window on left and upper side is as supposed to.

I've attached a screenshot to demonstrate the problem.
fatboy666 (2006-03-06 15:28:19)  ⇑ top
screenshot of the 'bug'
tlh2000 (2006-04-18 17:56:18)  ⇑ top
Logged In: YES user_id=116930

which renderer? is this still in actual rev?
Steps to reproduce this issue
Nothing entered.