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icon_project.png UFO: Alien Invasion / Closed Bug report #2400 Manually destroying Battery destroys equipment as well
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Campaign
  • Targetted for
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  • Status
    Closed
  • Priority
    3. Normal
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  • Type of bug
    Not triaged
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Description
[http://sourceforge.net/p/ufoai/bugs/2400 Item 2400] imported from sourceforge.net tracker on 2013-01-28 19:30:37

Manually destroying Missile and Laser Battery buildings also destroys the equipment assigned to it's unique slot.

It is possible to first manually remove the missile launcher or laser turret, but if you have several of the same you don't know which slot number corresponds to which actual building. I.e. if you have eg 4 laser turrets, want to destroy 1 of the 4 battery buildings, you will have to dismantle ALL 4, destroy the building you want to destroy and then readd the weapon to the remaining 3 slots. If you just remove eg the 4th laser turret, remove one of the 4 battery buildings on random you have only a 25% chance of not also destroying the turret.

Expected behavior:
Destroying a battery should leave the launcher or turret in the base storage, either to be sold, transfered or reequipped to another battery building.
Preferably this should IMO be automatic but at least which battery building corresponds to which (1-4) weapon slot needs to be shown so the user can at least manually remove and move the correct weapon to storage from the slot that is to be destroyed.

svn 28860
===== Comments Ported from Sourceforge =====

====== geever (2010-03-11 10:24:21) ======

Removing an item takes time, so auto selling/equipping/whatever is not a good idea IMHO.

But on removing a battery we should look for the first unequipped slot to remove, I'll do that.

-geever
====== geever (2010-03-12 04:04:54) ======

Done in r28908.

-geever
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