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  • {{Row/Terrain | grass=1 | tropical=1 | desert=1 | mountain=1 }} {{Row/Culture | african=1 }}
    15 KB (1,641 words) - 07:00, 13 February 2015
  • | cold || western || rural || 5403 || 1.03 || 3.09 | grass || western || suburban || 5396 || 1.03 || 3.08
    7 KB (529 words) - 13:34, 15 April 2012
  • {{Row/Terrain | grass=1 | tropical=1 | desert=1 | mountain=1 }} {{Row/Culture | african=1 }}
    17 KB (2,083 words) - 08:45, 2 March 2015
  • The +city RMA is designed for urban maps and will most commonly be used for terror missions. A city street grid ...ldings will work together rather than just the building you're working on. Urban environments should provide many opportunities for sniping down streets, am
    5 KB (781 words) - 09:28, 9 April 2012
  • | RGB || 128, || 255, || 255 || urban || sky scrapers, stadions, schools, massive buildings; inhabitation guarant culture: %s, population: %s, nation: %s) \n", randPos[0], randPos[1],
    6 KB (662 words) - 21:16, 15 September 2010
  • ** Moved the main tile of +tower map to +urban map theme ** New tiles for +urban map theme
    18 KB (2,721 words) - 08:57, 20 December 2014
  • *** urban File:Forest map 2.6 1.png | Forest map theme. Wearing a red hood is not recommended.
    23 KB (3,497 words) - 20:40, 25 December 2015
  • For European Users (EUR): <paypal>1</paypal> ** [+urban] Some fixes and improvements in laboratory map tile to address {{bug|5646}}
    9 KB (1,395 words) - 22:52, 2 December 2017
  • ...boxes a bit to the left (no overlapping).--[[User:Hoehrer|Hoehrer]] 14:44, 1 April 2007 (CEST) *** A fix to SVN-trunk and 2.1 branch has been committed. I found no problems with this solution, so i'll
    26 KB (4,060 words) - 13:01, 15 April 2012
  • A new game I'm working on is now available for {{https|1=play.google.com/store/apps/details?id=org.caveexpresshd|2=Android}}. A free ** Moved a lot of tiles and maps into the +urban theme
    34 KB (5,004 words) - 19:29, 24 January 2014