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  • ...y are stored in a separate file besides the model with the file ending ''*.tag''. ...need animated tag files. That means, if the character moves the hand, the tag for the hand (either tag_rweapon or tag_lweapon, see below) has to move, to
    1 KB (178 words) - 18:56, 11 March 2012
  • ===Export tag file=== '''Note:''' [[Modelling/Tags|Tag files]] are only for character and weapon models at the moment.
    4 KB (672 words) - 10:03, 23 November 2012
  • * '''tag''': the tag to place the model to (a target of a misc_model must be given, too) * '''targetname''': the id of this misc_model in case you want to place a tag
    2 KB (287 words) - 21:39, 16 March 2012
  • ...sting campaign is very easy. All you have to do is to create a new mission tag and add this to a stage set mission. Some of the keys are described in [[ca ...pear on geoscape during the game you have to add it to a stage set mission tag:
    1 KB (212 words) - 13:55, 8 January 2009
  • * {{svn|tags/ufoai_2.0-RC1|ufoai_2.0-RC1}} - tag for creating packages. ** This tag is the same as {{svn|1=trunk/?pathrev=1488|2=rev 1488}} of {{svn|trunk|trun
    2 KB (273 words) - 21:20, 4 January 2007
  • *default release=cvs tag=.
    759 bytes (116 words) - 08:37, 30 August 2010
  • === MD2-TAG Script === A Blender 2.63+ import/export script for [[Modelling/Tags|tag]] files as used by our [[MD2]] models is available at the blender-tools in
    5 KB (845 words) - 06:28, 12 December 2014
  • * Create tag with current version-number. For each Release and Release Candidate we'll create a 'tag' in the repository so it can be accessed again later on.
    3 KB (470 words) - 22:55, 9 October 2016
  • There is also a script that lets you read out the tag files (next to the md2 files) we use in UFO:AI:
    1 KB (219 words) - 22:30, 15 September 2010
  • ...They inherit the rotation from the tag file (e.g. {{path|body.tag}}) (the tag-files must have the same base name as the body).
    4 KB (652 words) - 19:49, 4 October 2012
  • * '''tag''': [[V_STRING]] tag tag_head
    5 KB (645 words) - 19:51, 2 June 2012
  • ...we need a main model (the model where to link submodels) This model define tag (named anchor) used to set position and orientation of submodels. It need p tag "tag_head"
    5 KB (838 words) - 16:40, 7 September 2010
  • ...ey are most likely to eliminate many other options if placed. So if a line tag is present, RMA2 will place the line tiles first, according to the strategy ...eet or footpath on it, ie. something that has to form a line, use the line tag to mark the tile types the line is composed of. This may or may not speed u
    11 KB (2,050 words) - 18:02, 2 March 2012
  • | tag || [[V_CVAR_OR_STRING]] || Submodel only. A tag name to link the model to the parent model. | mousefx || [[V_BOOL]] || Now this property do nothing. But we use it like a tag, to remember nodes we should convert into button... <div style="border:2px
    38 KB (5,768 words) - 15:38, 3 June 2010
  • | mousefx || [[V_BOOL]] || Now this property do nothing. But we use it like a tag, to remember nodes we should convert into button... <div style="border:2px | tag || [[V_CVAR_OR_STRING]] || Submodel only. A tag name to link the model to the parent model.
    42 KB (6,220 words) - 04:43, 5 February 2013
  • ...to rotate the whole model and "angles_look" are calculated (do not forget tag-influenced transform-stuff) to let the child mesh always point to the want
    7 KB (1,175 words) - 22:27, 15 September 2010
  • | mousefx || [[V_BOOL]] || Now this property do nothing. But we use it like a tag, to remember nodes we should convert into button... <div style="border:2px | tag || [[V_CVAR_OR_STRING]] || Submodel only. A tag name to link the model to the parent model.
    43 KB (6,546 words) - 22:39, 31 May 2012
  • | mousefx || [[V_BOOL]] || Now this property do nothing. But we use it like a tag, to remember nodes we should convert into button... <div style="border:2px | tag || [[V_CVAR_OR_STRING]] || Submodel only. A tag name to link the model to the parent model.
    41 KB (6,170 words) - 00:37, 3 December 2017
  • char tag ()
    17 KB (2,506 words) - 12:25, 30 November 2014
  • ** Merged new blender TAG import and export scripts. ** Misc improvements to the Blender md2 and tag exporters.
    34 KB (5,004 words) - 20:29, 24 January 2014

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