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  • File:Tags label.jpg
    Tags placement and dimensions with tag labels
    (1,014 × 808 (125 KB)) - 07:32, 12 September 2006
  • ...y are stored in a separate file besides the model with the file ending ''*.tag''. ...need animated tag files. That means, if the character moves the hand, the tag for the hand (either tag_rweapon or tag_lweapon, see below) has to move, to
    1 KB (178 words) - 18:56, 11 March 2012
  • File:Battlescape 2.1.1 comment.jpg
    Screenshot of the battlescape of UFO:AI version 2.1.1 with tag for comment.
    (1,024 × 768 (434 KB)) - 10:29, 27 April 2010
  • File:Battlescape 2.1.1 proposal cleanup.jpg
    Fictive screenshot of the battlescape of UFO:AI version 2.1.1 with tag for proposal cleanup.
    (1,023 × 768 (188 KB)) - 10:29, 27 April 2010
  • ...Addons tab -> Import/Export Category, and enable the Quake2 MD2 and UFO:AI TAG exporters. ...go to File -> Export -> UFO:AI TAG, select filename and path and save, the tag file needs to have the same name as the md2 (Note: as above the exporter wi
    1 KB (246 words) - 23:58, 26 January 2013
  • ===Export tag file=== '''Note:''' [[Modelling/Tags|Tag files]] are only for character and weapon models at the moment.
    4 KB (672 words) - 10:03, 23 November 2012
  • * '''tag''': the tag to place the model to (a target of a misc_model must be given, too) * '''targetname''': the id of this misc_model in case you want to place a tag
    2 KB (287 words) - 21:39, 16 March 2012
  • ...sting campaign is very easy. All you have to do is to create a new mission tag and add this to a stage set mission. Some of the keys are described in [[ca ...pear on geoscape during the game you have to add it to a stage set mission tag:
    1 KB (212 words) - 13:55, 8 January 2009
  • * {{svn|tags/ufoai_2.0-RC1|ufoai_2.0-RC1}} - tag for creating packages. ** This tag is the same as {{svn|1=trunk/?pathrev=1488|2=rev 1488}} of {{svn|trunk|trun
    2 KB (273 words) - 21:20, 4 January 2007
  • *default release=cvs tag=.
    759 bytes (116 words) - 08:37, 30 August 2010
  • === MD2-TAG Script === A Blender 2.63+ import/export script for [[Modelling/Tags|tag]] files as used by our [[MD2]] models is available at the blender-tools in
    5 KB (845 words) - 06:28, 12 December 2014
  • File:Layout.png
    ...e with the pack layout, but it is more easy to use because we dont need to tag childen, and we can have more direction, for example the current language t
    (414 × 834 (49 KB)) - 14:34, 1 November 2009
  • * Create tag with current version-number. For each Release and Release Candidate we'll create a 'tag' in the repository so it can be accessed again later on.
    3 KB (470 words) - 22:55, 9 October 2016
  • There is also a script that lets you read out the tag files (next to the md2 files) we use in UFO:AI:
    1 KB (219 words) - 22:30, 15 September 2010
  • Unsere IR-Brillen funktionieren auch am Tag, aber ihre Effektivität ist dann stark eingeschränkt. ...ößten Teil ihres Nutzens am Tag verlieren. Der einzige Grund, warum sie am Tag getragen werden sollte, ist die Tatsache, dass sie durch Wände sehen kann.
    4 KB (639 words) - 12:46, 2 October 2010
  • ...n. Unsere Piloten setzen da oben jeden Tag ihr Leben aufs Spiel. Und jeden Tag wächst deren Risiko.
    3 KB (490 words) - 06:39, 20 June 2011
  • ...the second one, not the first one. You can tell because I've not put an OR tag after "1 Particle beam weapon". Do we have correct code support for this? W
    1 KB (243 words) - 14:17, 2 October 2010
  • ...They inherit the rotation from the tag file (e.g. {{path|body.tag}}) (the tag-files must have the same base name as the body).
    4 KB (652 words) - 19:49, 4 October 2012
  • * '''tag''': [[V_STRING]] tag tag_head
    5 KB (645 words) - 19:51, 2 June 2012

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