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Discussion / Re: 2.5 sucks completely
« on: February 13, 2013, 09:43:31 pm »
For large, open maps I hide my snipers inside smoke cloud. I send spotter to see the enemy, quickly retreat and then shoot from inside the smoke...
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Stiletto is the slowest interceptor. The Heracles is a heavy-weight dropship. It's not meant to be very fast.Well, they are quite fast for their bulky appearence... They are flying with high subsonic speeds, (Stiletto's top speed is even above 1 Mach) but their non-aerodynamical shape suggest otherwise - something closer to helicopters.
So it seems to be that issue with out of LoS deaths. But I just thought of something, since this was rather rare before and seems to be more common now with aliens bleeding to death out of sight, I'm hazarding a guess that maybe this only happens with actors that were visible at some point, wandered out of LoS and then died. If so maybe I can find a way to reproduce this.It happened, when soldier shot an alien and then took cover, hiding behind door or other obstacle.
Did those aliens bleed to death out of your line of sight? if so that's a known and old issue, IIRC it happens since 2.3 were civilians that are killed out of your visual range by aliens rarely appeared standing (sometimes decapitated). If they were visible by you when they bled to death and remained standing, can you provide more info so I can try and reproduce it?They were out of my line of sight.
maybe it died when none of your guys had a line of sight on it? there's a known bug where civilians and aliens, when killed in such way, demonstrate their death animations in extreme slow motion, which might look like they're just standing there..?For entire turn an alien, which bled to death, was displayed as standing.
Plasma blaster is a shotgun-like weapon in 2.5-dev. If you want to be effective with it, treat it like a shotgun (very close range, very high damage) and only use the ball firemode. The snap shot and 5-round burst firemodes are secondary options to be used in special situations.Understood, but tell this to aliens
IIRC, according to tech description Plasma Ball is flying too fast to be noticeably affected by gravity, even though it is the largest chunk of plasma on the field. Proposal: since it is so big it would only be logical for it to deal splash damage on burst - say, within 1-3 tiles radius. The idea is to aim at the floor below or the wall near enemy so it would get caught by the blast(Q3 rocket launcher tactics, anyone?). This would compensate for lousy aim a bit.
So, am I supposed to find more alien bases? Supply ships keep flying...
Yes.Just found the second base...