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Messages - frumius

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1
Discussion / Re: No Aircraft Repair option
« on: March 20, 2016, 07:18:03 pm »
Ok, time to show my ignorance. What does llRC mean? I see it all the time here so it is about time I found out. :-[

2
Discussion / Re: Geever should not read this!
« on: March 16, 2016, 11:26:57 pm »
Yes, that's the way I see it too.

3
Discussion / Geever should not read this!
« on: March 14, 2016, 07:27:36 pm »
FINALLY, I finished the game. I did it by using every sneaky trick in this forum and some I thought up myself. And I even enjoyed it in spite of what Geever would consider cheating. No one should tell him because this just might be the little bit that would push him into the need for some serious mental therapy. Very unstable chap!  Thanks Devs for a great game-Geever too. Can't wait for 2.6 stable. ;D ;D ;D

4
Discussion / Re: The green earth-help
« on: March 09, 2016, 02:02:10 am »
Weird it used to work... what about changing the cvar directly? type in the console "set cl_geoscape_overlay 0" instead. Warning: radar and nations buttons might not work as expected afterwards, I think

Regarding saved game load times, it's been related to the number of characters on the employee screens (both employed and unemployed) reducing their number (most often by removing undesired characters — example: extra pilots that will never be hired) usually helps — changing the settings won't help with that

If you want to try reducing the character count you can do it by right-clicking on the check box of any character in the employee screen (the one used to hire/fire an employee) Warning: The character will be instantly removed without confirmation and it will be gone for good.
                                                                                                                            Thank you, changing cvar worked and the buttons also still work. I eliminated about a hundred pilots and others and now my loading time is down to 1 minute. I could remove some soldiers too but I don't feel like checking each soldier's attributes so I can remove the worst ones.  Why would anyone ever need all those pilots, every one is the same? And who thought up all those names? LOL ;D

5
Discussion / Re: The green earth-help
« on: March 07, 2016, 05:13:53 pm »
Workaround: open the console (shift+esc) and type "map_overlay xvi" (without quotes) the press enter
                                                                                                                                 This doesn't seem to do anything. The work around suggested by Annymissimus does work after several tries, however it now takes a full 2 minutes to load a saved game so this method takes a  long time. I've tried to reduce the loading time by dropping all settings to a minimum and even the resolution to 800x600 but this just makes the print impossible to read. Even at high resolutions the print is very faded. I know this has been mentioned before. Using the workaround  it can take 15-20 minutes to enable me to start playing. I have just gotten to some interesting things to research too so I hate to give it up.

6
Discussion / Re: The green earth-help
« on: February 29, 2016, 08:24:14 pm »
Thank you Anonymissus. I tried your work around but it didn't work. I will keep trying. I don't want to start over.

7
Discussion / The green earth-help
« on: February 29, 2016, 05:25:09 pm »
Sometimes when I begin play and load a saved game the whole earth is green. No continents just place names. I can't get rid of it except to reload again and again. Sometimes when playing i have seen a new button appear labeled xvi map. That button is not always present and sometimes when clicked it turns earth green sometimes not.  I just escaped out of the game because I couldn't get rid of the green and there was no xvi button either. I assume the xvi feature is not implemented yet but it is messing things up I think,no?
   Update: My game is dead. All saved games are green. Multiple reloads do not help. I even rebooted my computer.  Is this BIG,BIG BUG?

8
Tactics / Re: Base placement and management tips requested
« on: February 24, 2016, 10:58:17 pm »
I have specialised all bases (on medium). I have one science base with 6 labs, like radar bases very easy to defend, because there is only 1 entrance (with advanced radar). I usually use 8 noobs to defend such bases, but I give them best armour and a combination of close/mid/wide ranged weapons. Important are 2 snipers that I mostly place into the power plant to shoot through walls at aliens strolling outside.
Exceptions are my dropship-bases, which are defended by experiencend troops. In those bases I have enough soldiers even when dropship is out, because of injuries and I use different specialists for different maps.
My workshop-base (with 5 workshops, stores and anti-matter chambers, disassemble is very fast) is surrounded by 5 SAM-sites, because I hate to defend bases with so many entries.

I only attack slow UFOs with stilettos (one in USA, one in China), but I need more since gunboats show up now (i think they are gunboats, haven't captured one). The other ones I get when they land. I discovered dragoon and that other vessel but have to experiment with them now.

How can you have 5 SAM sites at one base? I'm only allowed 2. Does a higher difficulty allow more SAM sites? I have 4 bases with 2 Sam sites each and I am only allowed 1 yard somewhere and 2 radar towers. I'm not allowed to build anything else on the geoscape. I'm on v2.5

9
Discussion / Re: no way to continue
« on: February 22, 2016, 05:52:05 pm »
You, Anonymissimus, are very detail oriented person. I have a feeling that you and others like you are the only ones likely to win this game. I like the good variety of maps offered but what did you mean when you said about the jungle map " I'm afraid it may get crunched up for unknown reason"? What is "crunched up"?

10
Discussion / Re: no way to continue
« on: February 21, 2016, 04:56:50 pm »
Thanks anonyymissimus for the advice. What really discouraged me was a mission on the  jungle map. I arrived with troops outside the dropship with enemy all around. On one side of ship I had 4 soldiers with mg. sniper, sniper, and assault rifle facing one Sheevar at close range. 4:1 odds, no problem, right. I fired the mg first and before the bullet left the gun the Sheever's reaction fire killed me. Next the sniper-same thing. next the other sniper, couldn't miss at 99%, he did miss. lastly the assault weapon- he missed too!! So I had one man come from other side of ship to throw a flashbang. A one shot kill by a taman clear on the other side of the map across the river with what seemed to be a pistol. Next round the Sheevar killed both troopers on that side. 5 out of 8 dead on second turn. My remaining 3 men lost  the mission. Of course this situation doesn't happen all the time but the Shevar reaction fire does happen often and the accuracy of the aliens. It got worse. After my empty dropship got back to my main base it was to greet an invasion. All I could do was hire a few rookies and arm them with a few sidearms (all I could afford). I lost the base which was my research base. so no research for a long time. The first of next month my total income was about 180,000c, not enough to do much of anything. My other base managed to down 2 scouts to sell at about 12,000c each. Again not enough money to do anything but maintenance. My Stilletto was badly damaged and most of the soldiers in hospital, so of course along comes a Harvester full of Sheevars to invade. Every time I located a Sheevar his reaction fire killed my rookie. I took my last 2 snipers outside to snipe but aliens are better snipers. Yes I lost this base too. Funding going down, I surrendered. How's that for discouragement?  Looking back I can see where I should have done a couple of things differently but they wouldn't have made that much difference. Btw this was 2.5, I don't know how to use GIT for 2.6. I apologize for this long and dismal story. Hope someone reads it.

11
Discussion / no way to continue
« on: February 20, 2016, 06:05:29 pm »
I just lost my main base (research) and with my low monthly funding there is  no way to rebuild. Bases are just too expensive and now my radar coverage over all of Asia is gone. This is the third time. I don't care what anyone says the Aliens have just too many advantages to be a fun game. Worst of all is the all-sentience, they always know where your troops are. It's fun to sometimes ambush them, but you can't. And the Aliens fantastic reaction fire and accuracy are dismaying. I know it's supposed to be that way because of the story line but it is NOT fun. You may criticize and laugh at the other UFO games out there but they did get some of the most important things right. Yes this is the developers game to do with what they want and I didn't pay for it but I just wanted to let off some steam. I know this has been said many times here, but I wanted to add my humble opinion.

12
Discussion / Re: containment facility is full
« on: February 20, 2016, 03:51:56 pm »
Yes I know how to kill living aliens but their bodies just keep stacking up. Is the capacity of the containment facility infinite? I have close to a hundred already..

13
Discussion / containment facility is full
« on: February 20, 2016, 03:30:01 am »
There doesn't seem to be any way to empty my containment facility of dead aliens. How do I do it?

14
Discussion / Re: Throughwall
« on: February 18, 2016, 05:49:26 pm »
I think it might Be a good idea to indicate if you can shoot through something while aiming, gir example by turning the aim line yellow.
Yes that would be a great feature. The player definitely needs more information in this game. I usually don't even try to shoot through walls any more. It's better to use your tu's to move or hide than to end up like a sitting duck when the alien next turn moves one step to the window and kills you. Of course if there is no cover, as usual, you have to use the ultimate weapon---SMOKE!!! You can forget to take your boots or your breeches but better not forget the full load of smoke.

15
Discussion / Lost base but didn't lose base!!
« on: February 17, 2016, 10:05:07 pm »
Another question.  I just lost one of my bases to an attack. All my soldiers were in the hospital and I didn't have much of a defense force. But I still have the base, it's just empty now. All buildings were destroyed but the aliens didn't keep the base or destroy it totally as you think they would do. Is this the way it is supposed to be? It doesn't seem logical that the aliens would leave a perfectly good base in enemy hands.

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