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Feature Requests / Re: Saving during missions.
« on: July 11, 2014, 07:17:06 pm »and yet another time: I don't know the reason of others - but the reason why I didn't write this yet, is because I don't like it. Games need game overs, games must be challenging, I hate these casual game aspects. So the reason why it's not there is that nobody on the team cares about writing it - because in our opinion it would suck. And as I've said earlier already: UFOAI is opensource - do whatever you want with it. We would even add it to the mainline, just not enabled by default. We will never ever (at least not in the current teams mindset - correct me when I'm wrong) write this on our own. But we wouldn't care if anyone else would.Being new to this forum I didn't know that you were only making this game for your own amusement. I assumed that someday you would want to put it on the market. If the above is true then you certainly can do what ever you wish and any critical comments are absolutely out of place. Since I am completely unqualified to contribute to your effort in any way and any comments I might make would only be my opinion and not at all relevant to your personal goal of 'having fun'.
And of course there are ways to still exploit it with VMs - but honestly... if anyone wants to exploit a game, he will find a way - but why should we care about those? In the first view we are making a game for ourselves and for having fun while doing and playing it. And in general we only include features we believe in.
EOF