Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - frumius

Pages: [1]
Discussion / Geever should not read this!
« on: March 14, 2016, 07:27:36 pm »
FINALLY, I finished the game. I did it by using every sneaky trick in this forum and some I thought up myself. And I even enjoyed it in spite of what Geever would consider cheating. No one should tell him because this just might be the little bit that would push him into the need for some serious mental therapy. Very unstable chap!  Thanks Devs for a great game-Geever too. Can't wait for 2.6 stable. ;D ;D ;D

Discussion / The green earth-help
« on: February 29, 2016, 05:25:09 pm »
Sometimes when I begin play and load a saved game the whole earth is green. No continents just place names. I can't get rid of it except to reload again and again. Sometimes when playing i have seen a new button appear labeled xvi map. That button is not always present and sometimes when clicked it turns earth green sometimes not.  I just escaped out of the game because I couldn't get rid of the green and there was no xvi button either. I assume the xvi feature is not implemented yet but it is messing things up I think,no?
   Update: My game is dead. All saved games are green. Multiple reloads do not help. I even rebooted my computer.  Is this BIG,BIG BUG?

Discussion / no way to continue
« on: February 20, 2016, 06:05:29 pm »
I just lost my main base (research) and with my low monthly funding there is  no way to rebuild. Bases are just too expensive and now my radar coverage over all of Asia is gone. This is the third time. I don't care what anyone says the Aliens have just too many advantages to be a fun game. Worst of all is the all-sentience, they always know where your troops are. It's fun to sometimes ambush them, but you can't. And the Aliens fantastic reaction fire and accuracy are dismaying. I know it's supposed to be that way because of the story line but it is NOT fun. You may criticize and laugh at the other UFO games out there but they did get some of the most important things right. Yes this is the developers game to do with what they want and I didn't pay for it but I just wanted to let off some steam. I know this has been said many times here, but I wanted to add my humble opinion.

Discussion / containment facility is full
« on: February 20, 2016, 03:30:01 am »
There doesn't seem to be any way to empty my containment facility of dead aliens. How do I do it?

Discussion / Lost base but didn't lose base!!
« on: February 17, 2016, 10:05:07 pm »
Another question.  I just lost one of my bases to an attack. All my soldiers were in the hospital and I didn't have much of a defense force. But I still have the base, it's just empty now. All buildings were destroyed but the aliens didn't keep the base or destroy it totally as you think they would do. Is this the way it is supposed to be? It doesn't seem logical that the aliens would leave a perfectly good base in enemy hands.

Discussion / max allowed debts
« on: February 17, 2016, 07:11:25 pm »
On the statistics page it says I have a max allowed debt of 350000. I needed ammo and tried to use the credit but couldn't. I guess it isn't credit  but what is it for?

Discussion / are laser turrets worth it?
« on: February 17, 2016, 05:34:07 pm »
I just had a UFO, maybe a harvester, fly around and around my base while being hit by laser fire continually. It must have been hit over a dozen times with no damage at all. I have seen damage to scouts and fighters so I guess this must have been a harvester. My Stiletto can shoot down any scout or fighter but not a harvester so what good is the laser turret? I checked the search feature here but found nothing about this.

Discussion / Pick up objects on ground?
« on: February 16, 2016, 04:46:11 am »
Is it possible for a soldier to pick up something on the ground such as a weapon from a dead teammate? If so, how?

Discussion / capture live alien?
« on: February 12, 2016, 04:31:56 pm »
I need a live alien. I have the stun rod and researched breathing apparatus. The question is: how does my stun rod man get close enough to stun the alien without getting killed? Every mission I send a soldier with a stun rod and every mission he just gets killed. Aliens don't like to be touched and react violently when you approach. Also I lose a lot of soldiers trying to keep a alien alive while my stun rod soldier is trying to get into position to do his thing. I tried smoke but the alien just moves. I have never seen an alien stunned by gunfire.  We need stun grenades!!!!!  Any suggestions anyone?

Discussion / mod on options page
« on: January 29, 2016, 12:12:18 am »
can someone tell me what the mod on the options page does or where I can find out? This is version  2.5. Maybe it is not implemented yet? Anyway it doesn't seem to do anything.

Discussion / radar coverage
« on: January 27, 2016, 04:52:49 pm »
I just put my first base down and came up with 2 questions that I couldn't find answers for here or in manual.  First: When I turn on radar for the base there are 2 circles shown.  The smaller is the detection range I guess, but what is the bigger one? Second: I know that the nations approval goes up as the radar coverage goes up but how much of each nation has to be covered by radar to make a difference? Right now my base is located in northern Africa. The radar covers about one third of Europe, one third of Africa, and one third of the Mideastern nation, whatever it is called. Will this have an effect on all three or does the coverage need to be 100%.  Using version 2.5. Also i noticed that there is a button on the options menu for "activate mod". Where can I find out about this mod? Thank you.

FAQ / How to see inside base?
« on: July 15, 2014, 06:07:57 pm »
My base was just invaded. I was lost in there, didn't know what anything was. Is there any way to see this view of the base without getting invaded? Couldn't find the Command center,before getting killed that is. None of the rooms have any designation. It would be great to see the real base whenever I wanted. Is there a way that I missed?

Discussion / ufo yards don't work? 2.5
« on: July 15, 2014, 12:32:05 am »
My ufo yard doesn't seem to transfer anything to the base.  My production is waiting for the ufo to disassemble but it never arrives. The two transfer buttons on the yard screen don't do anything. Why are there two? I have waited a month and the yard is nearly full. The yard is only a very short distance from the base. I haven't seen anything about this on the forums. Can't really progress without alien material.

FAQ / manual error
« on: July 10, 2014, 04:37:19 am »
IN the manual it mentions  that you have a choice of HUD, either original, alternate or phone. I am playing the 2.5 and the only choice I have is original or phone. I don't know what phone is for it reduces your screen area by half. The alternate looks good but it's not there. There are several other things in the manual that don't seem to apply to 2.5. Did I download the latest or is there another update?

FAQ / changing difficulty
« on: July 10, 2014, 01:47:49 am »
Is there any way to determine what your difficulty setting is in the campaign you are playing? I have been playing for several hours and am getting slaughtered in every mission. I don't remember what difficulty I started with and probably should drop it to an easier one.

Pages: [1]