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Feature Requests / Re: Soldier Name and Face Bug?
« on: August 17, 2008, 01:18:46 pm »
afair this is fixed in 2.3.
please try one of destructavator's dev builds to see
please try one of destructavator's dev builds to see
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As far as I'm aware, armour does not degrade, (much as I believe it should, as this would actually be an issue once heavier types are available) which means that using the default system would be less resource intensive than you might otherwise believe. Extending the default system to encompass terrain penetration however, rather than using a seperate dynamic, would demand that obstacles feature many more values; one for each damage type.