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Messages - blondandy

Pages: 1 2 3 [4] 5 6 ... 27
46
Windows / Re: Vista
« on: July 25, 2008, 11:40:35 pm »
I think UGVs are not in 2.2.1.

there may be a misleading icon.

47
Windows / Re: Trouble downloading... is there a torrent?
« on: July 18, 2008, 09:36:33 pm »
I guess bittorrent should really come into its own when a new version of ufo:ai is released and lots of people want to download it.

I also guess we should publish checksums for the files, just so folk can be sure that the ones on pirate bay are the same as the ones on sf.

48
Windows / Re: is there a new Beta?
« on: July 18, 2008, 09:30:40 pm »
It is possible for a complete non-programmer to to get a checkout of the subversion repository and compile it. A lot of effort has been put into making it as easy as humanly possible. all the information you need is on the wiki.

new testers for the unstable code are welcome.

49
Design / Re: Friendly police/security forces?
« on: July 12, 2008, 11:05:50 pm »
there has been endless similar chat.

50
Discussion / Re: Nordenfelt type machine guns
« on: July 10, 2008, 10:58:43 pm »
appears that it was obsolete in the nineteenth century

http://en.wikipedia.org/wiki/Nordenfelt_gun

51
Discussion / Re: Inventory/Equipment Screen
« on: July 10, 2008, 10:54:33 pm »
base defence has been in previous versions and will be back.

what used to happen is that your soldiers had the same gear you equipped them with when you send them out in the dropship.

52
Windows / Re: problems with the dload
« on: July 10, 2008, 10:50:21 pm »
you should have everything you need.

the mappack and data archives are for folk who wish to compile there own, I think.

53
Windows / Re: ufoai2.2.1-win32 - crashing
« on: July 10, 2008, 10:03:16 pm »
the answer to this was also in the wiki FAQ, which has lots of other handy tips too. in general, please read that before asking a question here.

55
Feature Requests / Re: Will someone please answer this question
« on: July 10, 2008, 09:57:42 pm »
i would not be surprised if it is buggy, but i am sure i have been able to pick up weapons off fallen foes.

56
Feature Requests / Re: rcon
« on: July 10, 2008, 09:56:42 pm »
there is an console, for more info, please see the wiki.

it can be used to control the non-dedicated server, if you are playing on the client machine.

the dedicated server also has a console.

57
Feature Requests / Re: Sweep Firemods and Spread
« on: July 07, 2008, 11:09:22 pm »
atm the sweep modes have a large guassian added to the yaw. this does not properly model a sweeping action. we could try to model intentional sweeping.

I was thinking it would be good to have a sweep angle in the firemodes, so shot one goes out at angle theta (plus a small guassian for imprecision), the next is aimed at theta+delta, the next at theta+2*delta, etc.

sweep_angle=(number_of_shots-1)*delta

not well explained. i hope that makes sense.

58
Discussion / Re: Machine gun / Autocannon Discussion
« on: July 02, 2008, 11:00:52 pm »
in case anyone is interested the equations used. (and plots of the curves as gifs) are here

http://sourceforge.net/tracker/index.php?func=detail&aid=1922164&group_id=157793&atid=805244

the mind stat helps soldiers cope with wounds better.

59
Windows / Re: Reproduceable game crash (WinXP/UFOAI V2.2.1)
« on: July 02, 2008, 10:55:15 pm »
well, if you want to playtest 2.3. you can use svn to the latest version, compile it yourself and play.

all the instructions are on the wiki.

the codeblocks project files make it very easy.

if you get stuck, ask here or on the IRC channel.

60
Sounds and Music / Re: 2nd Air Combat Soundtrack Idea
« on: July 02, 2008, 10:52:31 pm »
It shows promise.

try fading the choir sample in. so each sample starts with zero volume.

the low pitched instrument needs something too. How about some clipping distortion?

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