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Messages - blondandy

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61
Sounds and Music / Re: Music for Airfights / Interceptions Question
« on: July 02, 2008, 10:16:15 pm »
i like the cleaner sound of the guitar.

that chord progression, just grates a bit, though (40 seconds from the start and 47 seconds from the start). (are they diads?).

it does need that kind of refrain there. but that particular progression does not do it for me.

62
Feature Requests / Re: Problem with living quarters
« on: July 02, 2008, 12:20:06 pm »
attach the savefile to the forum ("additional options" when you post).

63
Feature Requests / Re: Can't scroll thru soldier lists
« on: July 02, 2008, 11:25:56 am »
which version are you using?

please post a savegame (I do not have any advanced ones with a lot of soldiers in lying around).

64
Sounds and Music / Re: Music for Airfights / Interceptions Question
« on: July 02, 2008, 11:13:47 am »
Its good, though I have not tried it in-game.

I am not such a fan of the guitar first starting around 35s in.

I do like the tense plucked bit around 1:56.

65
Windows / Re: Reproduceable game crash (WinXP/UFOAI V2.2.1)
« on: July 02, 2008, 11:02:31 am »
thanks for reporting.

there have been a lot of fixes around this part of the code in trunk (where 2.3 is being developed).

sorry this does not help you finish your 2.2.1 campaign. (I think savegames are not compatible any more - and anyhow 2.3 is probably even less stable ATM).

66
Feature Requests / Re: Request - "Turbo" button on geoscape
« on: June 30, 2008, 11:42:18 pm »
to get things going fast, i just tap [m] repeatedly. things accelerate quite fast enough.

we should be wary of cluttering the screen with too many buttons.

67
Feature Requests / Re: Auto-reload for Auto-shooters ?
« on: June 29, 2008, 11:44:07 pm »
I have had snipers run out of ammo when left on reaction fire.

a message like scamp suggests would be good.

perhaps even a click (of trigger with no ammo) when they would have reacted.

remind me on IRC, if you think the message is a good idea, and I will see if I can do it.

68
Feature Requests / Re: Can't scroll thru soldier lists
« on: June 29, 2008, 11:38:14 pm »

69
Feature Requests / Re: Coding Smarter Aliens ?
« on: June 29, 2008, 11:36:22 pm »
bobbens is looking at it IIRC.

using lua. has some code in svn branch.

unfortunately he is tied up with other projects, so progress here is slow

70
Mapping / Re: "fix" texture on entity
« on: June 23, 2008, 11:16:50 pm »
I assume you are using GTKRadiant.

select the face or brush with misaligned texture. hit to bring up surface inspector. mess with horizontal/vertical alignment until it looks right.

71
Tactics / Re: Some help with original xCOM tactics please.
« on: June 18, 2008, 11:24:20 pm »
you need your own seriously well-practised psionic soldiers to take down ethereals.

72
Linux / Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« on: June 18, 2008, 11:22:45 pm »
Hey, good work. :)

Can't test them for you (wrong OS).

should that read "nightly-builds", with a "t"?

73
Feature Requests / Re: Building-Tree
« on: June 17, 2008, 09:10:46 pm »
feel free to edit the wiki with this sort of advice

74
Feature Requests / Re: Keys
« on: June 17, 2008, 09:07:22 pm »
do you mean a shortcut for the right hand firemode menu?

75
Windows / Re: CPU problem while playing
« on: June 17, 2008, 09:02:50 pm »
A memory leak is a bug specific to a piece of software. It keeps allocating and never frees.

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