UFO: Alien Invasion
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The battlescape
node identify the part of the screen the engine use to render battlescape map.
More...
#include "../ui_nodes.h"
#include "../ui_behaviour.h"
#include "ui_node_abstractnode.h"
#include "ui_node_battlescape.h"
#include "../../client.h"
#include "../../../common/scripts_lua.h"
Go to the source code of this file.
Functions | |
static void | UI_SetRenderRect (int x, int y, int width, int height) |
Determine the position and size of the render. More... | |
void | UI_RegisterBattlescapeNode (uiBehaviour_t *behaviour) |
The battlescape
node identify the part of the screen the engine use to render battlescape map.
Definition in file ui_node_battlescape.cpp.
void UI_RegisterBattlescapeNode | ( | uiBehaviour_t * | behaviour | ) |
Definition at line 99 of file ui_node_battlescape.cpp.
References uiBehaviour_t::lua_SWIG_typeinfo, uiBehaviour_t::manager, uiBehaviour_t::name, and UI_SWIG_TypeQuery().
Determine the position and size of the render.
Definition at line 39 of file ui_node_battlescape.cpp.
References viddef_t::rx, viddef_t::ry, viddef, viddef_t::viewHeight, viddef_t::viewWidth, viddef_t::x, and viddef_t::y.
Referenced by uiBattleScapeNode::draw(), uiBattleScapeNode::onSizeChanged(), uiBattleScapeNode::onWindowClosed(), and uiBattleScapeNode::onWindowOpened().