29 #include "../libs/lua/lua.h"
30 #include "../libs/lua/lualib.h"
31 #include "../libs/lua/lauxlib.h"
linkedList_t * Com_LuaTableToStringList(lua_State *L, int index)
Convert a lua table to a linkedList of character strings.
const char * UI_SWIG_NodeTypeName(void *node)
returns the lua typename of the node.
void * UI_SWIG_TypeQuery(const char *name)
queries the SWIG type table for a type information structure that can be used to create objects of a ...
int LUA_EVENT
holds a reference to a lua event handler
int LUA_METHOD
holds a reference to a lua event handler
int LUA_INSTANCE
holds a reference to a lua table instance, so we can perform calls to table methods in our callback m...
nodeCreateFlags_t
enumeration to define flags for the creation of node.
int Com_LuaIsNilOrTable(lua_State *L, int index)
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
int LUA_FUNCTION
callback signatures for functions defined in Lua