UFO: Alien Invasion
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#include "../../e_main.h"
Go to the source code of this file.
Functions | |
int | CL_ExplodeTime (const struct eventRegister_s *self, dbuffer *msg, eventTiming_t *eventTiming) |
Decides when the explode event should get executed. This in the impact time. More... | |
void | CL_Explode (const eventRegister_t *self, dbuffer *msg) |
void CL_Explode | ( | const eventRegister_t * | self, |
dbuffer * | msg | ||
) |
Definition at line 44 of file e_event_explode.cpp.
References cl, CL_ConvertSoundFromEvent(), CL_RecalcRouting(), Com_DPrintf(), DEBUG_SOUND, le_s::inuse, LE_Get(), LE_NotFoundError, MAX_QPATH, clientBattleScape_s::model_clip, le_s::modelnum1, NET_ReadFormat(), le_s::origin, S_LoadAndPlaySample(), SND_VOLUME_DEFAULT, and SOUND_ATTN_NORM.
int CL_ExplodeTime | ( | const struct eventRegister_s * | self, |
dbuffer * | msg, | ||
eventTiming_t * | eventTiming | ||
) |
Decides when the explode event should get executed. This in the impact time.
Definition at line 32 of file e_event_explode.cpp.
References cl, eventTiming_s::impactTime, eventTiming_s::nextTime, and clientBattleScape_s::time.