UFO: Alien Invasion
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#include "../../e_main.h"
Go to the source code of this file.
Functions | |
void | CL_ActorEndShoot (const eventRegister_t *self, dbuffer *msg) |
Ends shooting with actor. More... | |
int | CL_ActorEndShootTime (const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming) |
Decides if following events should be delayed. More... | |
void CL_ActorEndShoot | ( | const eventRegister_t * | self, |
dbuffer * | msg | ||
) |
Ends shooting with actor.
[in] | self | Pointer to the event structure that is currently executed |
[in] | msg | The netchannel message |
Definition at line 52 of file e_event_actorendshot.cpp.
References LE_Get(), LE_SetThink(), LET_StartIdle(), and NET_ReadFormat().
int CL_ActorEndShootTime | ( | const eventRegister_t * | self, |
dbuffer * | msg, | ||
eventTiming_t * | eventTiming | ||
) |
Decides if following events should be delayed.
Definition at line 32 of file e_event_actorendshot.cpp.
References cl, eventTiming_s::impactTime, eventTiming_s::nextTime, eventTiming_s::parsedDeath, eventTiming_s::parsedShot, and clientBattleScape_s::time.