UFO: Alien Invasion
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uiTabNode Class Reference

#include <ui_node_tab.h>

Inherits uiAbstractOptionNode.

Private Member Functions

void draw (uiNode_t *node) override
 
void drawTooltip (const uiNode_t *node, int x, int y) const override
 Custom tooltip of tab node. More...
 
void onLeftClick (uiNode_t *node, int x, int y) override
 Handles tab clicks. More...
 
void onWindowOpened (uiNode_t *node, linkedList_t *params) override
 

Additional Inherited Members

- Public Member Functions inherited from uiAbstractOptionNode
void initNode (uiNode_t *node) override
 
void doLayout (uiNode_t *node) override
 Call to update the node layout. This common code revalidates the node tree. More...
 
int getCellWidth (uiNode_t *node) override
 Return size of the cell, which is the size (in virtual "pixel") which represents 1 in the scroll values. Here expect the widget can scroll pixel per pixel. More...
 
int getCellHeight (uiNode_t *node) override
 Return size of the cell, which is the size (in virtual "pixel") which represents 1 in the scroll values. Here we guess the widget can scroll pixel per pixel. More...
 
- Public Member Functions inherited from uiLocatedNode
virtual void drawOverWindow (uiNode_t *node)
 
virtual void onSizeChanged (uiNode_t *node)
 Callback stub. More...
 
virtual void onRightClick (uiNode_t *node, int x, int y)
 
virtual void onMiddleClick (uiNode_t *node, int x, int y)
 
virtual bool onScroll (uiNode_t *node, int deltaX, int deltaY)
 
virtual void onMouseMove (uiNode_t *node, int x, int y)
 
virtual void onMouseDown (uiNode_t *node, int x, int y, int button)
 
virtual void onMouseUp (uiNode_t *node, int x, int y, int button)
 
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual void onMouseEnter (uiNode_t *node)
 
virtual void onMouseLeave (uiNode_t *node)
 
virtual void onCapturedMouseMove (uiNode_t *node, int x, int y)
 
virtual void onCapturedMouseLost (uiNode_t *node)
 
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual bool onDndEnter (uiNode_t *node)
 
virtual bool onDndMove (uiNode_t *node, int x, int y)
 
virtual void onDndLeave (uiNode_t *node)
 
virtual bool onDndDrop (uiNode_t *node, int x, int y)
 
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
 
virtual void onFocusGained (uiNode_t *node)
 
virtual void onFocusLost (uiNode_t *node)
 
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
 
- Public Member Functions inherited from uiNode
virtual void onLoading (uiNode_t *node)
 
virtual void onLoaded (uiNode_t *node)
 
virtual void clone (uiNode_t const *source, uiNode_t *clone)
 
virtual void initNodeDynamic (uiNode_t *node)
 
virtual void deleteNode (uiNode_t *node)
 
virtual void onWindowClosed (uiNode_t *node)
 
virtual void onWindowActivate (uiNode_t *node)
 
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick) More...
 
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
 
virtual ~uiNode ()
 

Detailed Description

Definition at line 30 of file ui_node_tab.h.

Member Function Documentation

void uiTabNode::drawTooltip ( const uiNode_t node,
int  x,
int  y 
) const
overrideprivatevirtual

Custom tooltip of tab node.

Parameters
[in]nodeNode we request to draw tooltip
[in]x,yPosition of the mouse

Reimplemented from uiLocatedNode.

Definition at line 232 of file ui_node_tab.cpp.

References CL_Translate(), OPTIONEXTRADATA, UI_DrawTooltip(), and UI_TabNodeTabAtPosition().

void uiTabNode::onLeftClick ( uiNode_t node,
int  x,
int  y 
)
overrideprivatevirtual
void uiTabNode::onWindowOpened ( uiNode_t node,
linkedList_t params 
)
overrideprivatevirtual

called when the window is pushed check cvar then, reduce runtime check

Todo:
move cvar check to AbstractOption

Reimplemented from uiNode.

Definition at line 252 of file ui_node_tab.cpp.

References uiNode_t::behaviour, Com_Printf(), Cvar_FindVar(), Cvar_ForceSet(), EXTRADATA, uiNode_t::firstChild, OPTIONEXTRADATA, Q_strstart(), UI_GetPath(), and ui_optionBehaviour.


The documentation for this class was generated from the following files: