UFO: Alien Invasion
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#include <ui_node_editor.h>
Inherits uiLocatedNode.
Private Member Functions | |
void | draw (uiNode_t *node) override |
void | drawOverWindow (uiNode_t *node) override |
void | onMouseDown (uiNode_t *node, int x, int y, int button) override |
void | onMouseUp (uiNode_t *node, int x, int y, int button) override |
void | onCapturedMouseMove (uiNode_t *node, int x, int y) override |
void | onCapturedMouseLost (uiNode_t *node) override |
Called when the node have lost the captured node. More... | |
Additional Inherited Members | |
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virtual void | drawTooltip (const uiNode_t *node, int x, int y) const |
virtual void | doLayout (uiNode_t *node) |
Call to update the node layout. This common code revalidates the node tree. More... | |
virtual void | onSizeChanged (uiNode_t *node) |
Callback stub. More... | |
virtual void | onLeftClick (uiNode_t *node, int x, int y) |
virtual void | onRightClick (uiNode_t *node, int x, int y) |
virtual void | onMiddleClick (uiNode_t *node, int x, int y) |
virtual bool | onScroll (uiNode_t *node, int deltaX, int deltaY) |
virtual void | onMouseMove (uiNode_t *node, int x, int y) |
virtual bool | onMouseLongPress (uiNode_t *node, int x, int y, int button) |
Send mouse event when a pressed mouse button is dragged. More... | |
virtual void | onMouseEnter (uiNode_t *node) |
virtual void | onMouseLeave (uiNode_t *node) |
virtual bool | onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button) |
Send mouse event when a pressed mouse button is dragged. More... | |
virtual bool | onDndEnter (uiNode_t *node) |
virtual bool | onDndMove (uiNode_t *node, int x, int y) |
virtual void | onDndLeave (uiNode_t *node) |
virtual bool | onDndDrop (uiNode_t *node, int x, int y) |
virtual bool | onDndFinished (uiNode_t *node, bool isDropped) |
virtual void | onFocusGained (uiNode_t *node) |
virtual void | onFocusLost (uiNode_t *node) |
virtual bool | onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual bool | onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual void | getClientPosition (uiNode_t const *node, vec2_t position) |
virtual int | getCellWidth (uiNode_t *node) |
virtual int | getCellHeight (uiNode_t *node) |
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virtual void | onLoading (uiNode_t *node) |
virtual void | onLoaded (uiNode_t *node) |
virtual void | clone (uiNode_t const *source, uiNode_t *clone) |
virtual void | initNode (uiNode_t *node) |
virtual void | initNodeDynamic (uiNode_t *node) |
virtual void | deleteNode (uiNode_t *node) |
virtual void | onWindowOpened (uiNode_t *node, linkedList_t *params) |
virtual void | onWindowClosed (uiNode_t *node) |
virtual void | onWindowActivate (uiNode_t *node) |
virtual void | onActivate (uiNode_t *node) |
Activate the node. Can be used without the mouse (ie. a button will execute onClick) More... | |
virtual void | onPropertyChanged (uiNode_t *node, const value_t *property) |
virtual | ~uiNode () |
Definition at line 27 of file ui_node_editor.h.
How to draw a node
Reimplemented from uiLocatedNode.
Definition at line 102 of file ui_node_editor.cpp.
References UI_CaptureDrawOver().
Callback to draw content over the window
Reimplemented from uiLocatedNode.
Definition at line 107 of file ui_node_editor.cpp.
References dragStatus, grey, mousePosX, mousePosY, red, uiNode_t::root, UI_EditorNodeGetElementAtPosition(), UI_EditorNodeHighlightNode(), UI_GetMouseCapture(), UI_GetNodeAtPosition(), and ZONE_NONE.
Called when the node have lost the captured node.
Reimplemented from uiLocatedNode.
Definition at line 190 of file ui_node_editor.cpp.
References dragStatus, and ZONE_NONE.
Mouse move event in the node when captured
Reimplemented from uiLocatedNode.
Definition at line 135 of file ui_node_editor.cpp.
References uiNode_t::box, dragStatus, uiBox_t::pos, uiBox_t::size, startX, startY, Sys_Error(), UI_NodeSetSize(), ZONE_BODY, ZONE_BOTTOMLEFT_CORNER, ZONE_BOTTOMRIGHT_CORNER, ZONE_NONE, ZONE_TOPLEFT_CORNER, and ZONE_TOPRIGHT_CORNER.
Mouse button down event in the node
Reimplemented from uiLocatedNode.
Definition at line 216 of file ui_node_editor.cpp.
References dragStatus, K_MOUSE1, mousePosX, mousePosY, uiNode_t::root, startX, startY, UI_EditorNodeGetElementAtPosition(), UI_EditorNodeSelectNode(), UI_GetMouseCapture(), UI_GetNodeAtPosition(), UI_MouseRelease(), ZONE_BODY, and ZONE_NONE.
Mouse button up event in the node
Reimplemented from uiLocatedNode.
Definition at line 195 of file ui_node_editor.cpp.
References dragStatus, K_MOUSE1, UI_GetMouseCapture(), and ZONE_NONE.