UFO: Alien Invasion
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ui_draw.h File Reference

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Functions

void UI_InitDraw (void)
 
void UI_Draw (void)
 Draws the window stack. More...
 
void UI_DisplayNotice (const char *text, int time, const char *windowName)
 Displays a message over all windows. More...
 
void UI_DrawCursor (void)
 
void UI_CaptureDrawOver (uiNode_t *node)
 Capture a node we will draw over all nodes (per window) More...
 

Function Documentation

void UI_CaptureDrawOver ( uiNode_t node)

Capture a node we will draw over all nodes (per window)

Note
The node must be captured every frames
Todo:
it can be better to capture the draw over only one time (need new event like mouseEnter, mouseLeave)

Definition at line 64 of file ui_draw.cpp.

Referenced by uiEditorNode::draw(), uiSelectBoxNode::draw(), and uiVideoNode::draw().

void UI_DisplayNotice ( const char *  text,
int  time,
const char *  windowName 
)

Displays a message over all windows.

See also
HUD_DisplayMessage
Parameters
[in]timeis a ms values
[in]texttext is already translated here
[in]windowNameWindow name where we must display the notice; else nullptr to use the current active window

Definition at line 411 of file ui_draw.cpp.

References CL_Milliseconds(), Com_Printf(), noticeText, noticeTime, Q_strncpyz(), UI_GetActiveWindow(), and UI_GetWindow().

Referenced by CL_RContextCvarChange(), CL_RImagesCvarChange(), GAME_GetImportData(), and HUD_DisplayMessage().

void UI_DrawCursor ( void  )

Definition at line 399 of file ui_draw.cpp.

References mousePosX, mousePosY, and UI_DrawDragAndDrop().

Referenced by SCR_DrawCursor().

void UI_InitDraw ( void  )

Definition at line 427 of file ui_draw.cpp.

References CVAR_ARCHIVE, Cvar_Get(), TOOLTIP_DELAY, UI_AllocTimer(), and UI_CheckTooltipDelay().

Referenced by UI_Init().