void onMouseUp(uiNode_t *node, int x, int y, int button) override
void drawOverWindow(uiNode_t *node) override
void onMouseDown(uiNode_t *node, int x, int y, int button) override
Atomic structure used to define most of the UI.
void draw(uiNode_t *node) override
void onCapturedMouseMove(uiNode_t *node, int x, int y) override
void onCapturedMouseLost(uiNode_t *node) override
Called when the node have lost the captured node.
node behaviour, how a node work
void UI_RegisterEditorNode(uiBehaviour_t *behaviour)