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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #875 No living aliens brought to base
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
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  • Status
    Closed
  • Priority
    3. Normal
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Description
[http://sourceforge.net/p/ufoai/bugs/875 Item 875] imported from sourceforge.net tracker on 2013-01-28 18:38:45

SVN r10638.

Hello!

I have just managed to stun three aliens. They were lying on the ground with some patches of blood (dunno if this is a feature). The report of the mission stated clearly that I had captured three live species, upon which a message came that flying saucers were now flying around.

However, I can't research anything. None of the aliens show up in my alien containments.

Best regards


Danai
===== Comments Ported from Sourceforge =====

====== voovoos (2007-08-09 10:28:47) ======

Logged In: YES
user_id=194458
Originator: NO

Revision r10654 should fix this, please verify.
====== danai (2007-08-09 20:44:56) ======

Logged In: YES
user_id=1643496
Originator: YES

Hi!

I'm afraid I can't test it right away, since the game can't read my savegames anymore.

I get this message in the console and in the log file:

Load 'slot4'
...subsystem 'size' - loaded 93 bytes
...subsystem 'base' - loaded 47239 bytes
INVSH_GetItemByID: Item "craft_weapon_particle_beam" not found.
INVSH_GetItemByID: Item "craft_weapon_particle_beam" not found.
Initializing aircrafts and aircraft-items ...
...aircraft and aircraft-items inited
Sanity check for script data
...buildings ok
...... technology 'rs_craft_drop_firebird' has zero (0) produceTime, is this on purpose?
...... technology 'rs_craft_inter_stiletto' has zero (0) produceTime, is this on purpose?
...... technology 'rs_craft_inter_saracen' has zero (0) produceTime, is this on purpose?
...... technology 'rs_craft_inter_stingray' has zero (0) produceTime, is this on purpose?
...tech ok
...aircraft ok
...menu ok
Activate stage intro
...subsystem 'campaign' - loaded 242 bytes
...subsystem 'hospital' - loaded 0 bytes
...subsystem 'market' - loaded 2168 bytes
...subsystem 'research' - loaded 7209 bytes
...subsystem 'employee' - loaded 29631 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 34 bytes
...subsystem 'aircraft' - loaded 354 bytes
...subsystem 'messagesystem' - loaded 24817 bytes
...subsystem 'stats' - loaded 28 bytes
...subsystem 'nations' - loaded 864 bytes
...subsystem 'nations' could not be loaded correctly - savegame might be broken (0)
Changing to Singleplayer
Loading savegame
...version: 2
...game version: 2.2-dev
INVSH_GetItemByID: Item "craft_weapon_particle_beam" not found.
INVSH_GetItemByID: Item "craft_weapon_particle_beam" not found.
Global data loaded - size 4728720 bytes
...techs: 151
...buildings: 20
...ranks: 16
...nations: 8


So I'll need to start and build up a new game; this will take a week and a few days. ;)

Best regards, and thanks



Danai
====== voovoos (2007-08-10 09:19:59) ======

Logged In: YES
user_id=194458
Originator: NO

Setting the status of this to Pending again - it will automaticaly close after some time. If you are dropping a comment, please make sure that the status remains Pending - leave it open only if the bug is not fixed (the status will automaticaly change to open with any new comment, you have to manualy change status to Pending).
====== danai (2007-08-13 23:05:10) ======

Logged In: YES
user_id=1643496
Originator: YES

Verified in SVN r10775, and it works. Cheers!
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