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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #60 Cursor in buildings orients to ceiling
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    General
  • Targetted for
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  • Status
    Closed
  • Priority
    1. Very low
User pain
  • Type of bug
    Not triaged
  • Likelihood
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Description
[http://sourceforge.net/p/ufoai/bugs/60 Item 60] imported from sourceforge.net tracker on 2013-01-28 18:08:35

I have noticed that the celection box behaves
differently in houses (possibly any space that has a
floor above it, I can't be sure). In houses, the box
orients itself to the ceiling, while outside it orients
to the floor. This sometimes makes it hard to select a
box, especially near the borders of inside/outside
areas. However, it is always possible to select the
box. It just takes some camera adjustment, sometimes.
===== Comments Ported from Sourceforge =====

====== bandobraz (2006-08-28 21:27:56) ======

Logged In: YES
user_id=1557623

I guess this is still there in RC4?
====== cassiterite (2006-10-13 16:54:34) ======

Logged In: YES
user_id=1171370

This was annoying me for awhile, especially for the subway
and mine missions!

Should now be fixed in SVN trunk as of revision 4247.

Note: the new code behaves slightly differently to the old
code in that "intersections" with the map above the
currently selected level are ignored... this makes next to
no difference when playing the game however. It may be
possible to add a recursive test: "if selected square at
this level is 'a block of solid earth' then select square
above this level". This would restore the behavior of the
old selection algorithm minus this bug, however I'm not sure
how to code it and it may indeed simply make the cursor
behavior more confusing for users.
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Issue created
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