UFO: Alien Invasion Issue Tracker
UFO: Alien Invasion
Go to the previous open issue
Go to the previous issue (open or closed)
star_faded.png
Please log in to bookmark issues
icon_project.png UFO: Alien Invasion / Closed Bug report #60 Cursor in buildings orients to ceiling
Go to the next issue (open or closed)
Go to the next open issue
There are no more issues in that direction.
This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    General
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    1. Very low
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (0)
There are no items
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
Attachments (0)
There is nothing attached to this issue
Duplicate issues (0)
This issue does not have any duplicates
Description
[http://sourceforge.net/p/ufoai/bugs/60 Item 60] imported from sourceforge.net tracker on 2013-01-28 18:08:35

I have noticed that the celection box behaves
differently in houses (possibly any space that has a
floor above it, I can't be sure). In houses, the box
orients itself to the ceiling, while outside it orients
to the floor. This sometimes makes it hard to select a
box, especially near the borders of inside/outside
areas. However, it is always possible to select the
box. It just takes some camera adjustment, sometimes.
===== Comments Ported from Sourceforge =====

====== bandobraz (2006-08-28 21:27:56) ======

Logged In: YES
user_id=1557623

I guess this is still there in RC4?
====== cassiterite (2006-10-13 16:54:34) ======

Logged In: YES
user_id=1171370

This was annoying me for awhile, especially for the subway
and mine missions!

Should now be fixed in SVN trunk as of revision 4247.

Note: the new code behaves slightly differently to the old
code in that "intersections" with the map above the
currently selected level are ignored... this makes next to
no difference when playing the game however. It may be
possible to add a recursive test: "if selected square at
this level is 'a block of solid earth' then select square
above this level". This would restore the behavior of the
old selection algorithm minus this bug, however I'm not sure
how to code it and it may indeed simply make the cursor
behavior more confusing for users.
Steps to reproduce this issue
Nothing entered.
Todos (0 / 0)
Issue created
footer_logo.png The Bug Genie 4.3.1 | Support | Feedback spinning_16.gif