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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Open Bug report #5636 Weather effects (rain/snow) cross the roofs
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Attachments (4)
  • /bugs/files/show/564
    ufo03.jpg uploaded Jan 27, 2017 by unknown user
  • /bugs/files/show/559
    ufo00.jpg uploaded Jan 25, 2017 by unknown user
  • /bugs/files/show/558
    ufo01.jpg uploaded Jan 25, 2017 by unknown user
  • /bugs/files/show/557
    ufo02.jpg uploaded Jan 25, 2017 by unknown user
Duplicate issues (1)
Description
Particles of rain and snow cross the roofs of buildings when falling.

There is something done as a temporary hack for alien base, but nothing for base defense; check [http://ufoai.org/bugs/ufoalieninvasion/issues/5446#comment_9963 comment #5] from DarkRain in issue #5446

Check CP_CreateBattleParameters() in src/client/cgame/campaign/cp_missions.cpp lines 341 to 345

<source lang="cpp" line start="341">
/* Hack: Alienbase is fully indoors (underground) so no weather effects, maybe this should be a mapdef property? */
if (mission->category == INTERESTCATEGORY_ALIENBASE)
cgi->Cvar_Set("r_weather", "0");
else
cgi->Cvar_Set("r_weather", "%s", cgi->csi->terrainDefs.getWeather(color));
</source>

and consider if it should be extended for INTERESTCATEGORY_BASE_ATTACK, while not implemented a mapdef property.
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