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CLOSED  Bug report #5559  -  Destroyed (human) base should be unknown to aliens again
Posted Nov 16, 2015 - updated Nov 24, 2015
icon_info.png This issue has been closed with status "Closed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
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Issue description
base_s::alienInterest doesn't appear to be reset to 1.0f as is the case for a new base (and everything else related to the destroyed base).

I just got very unlucky in losing a radar base (no living quarters etc) early on. Should get the stealth back at least.

Steps to reproduce this issue
Nothing entered.