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OPEN  Bug report #5374  -  multipart-sliding door not correctly recognized by pathfinding
Posted Aug 17, 2014 - updated Aug 17, 2014
aduke1 (aduke1) has been working on this issue since August 17, 2014 (18:42)
Issue details
  • Type of issue
    Bug report
  • Status
     
    Open
  • Assigned to
     aduke1
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     shipit
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Battlescape
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Always
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Trivial
  • Platform
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png x86
Issue description
In the example map, it is not possible to walk from green to red, although the door is open (see pic). On the other hand, if you go through the door, out of the trigger, and then click your way back fast enough (before the door is closed again), pathfinding will work as expected afterwards. The door that has this problem is part of a group, where the trigger is connected to the other side.
Steps to reproduce this issue
Use the example map. Try to go from green to red.