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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #5328 2.6-dev: Snipers aborting RF sometimes get wrong TU cost of subsequent RF attempts
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This issue has been closed with status "Closed" and resolution "RESOLVED".
Issue basics
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    Bug report
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    RESOLVED
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Description
It looks like an integer overflow to my (non-programmer) eye...

Sometimes after a unit aborts an RF, you will see "Snap Shot (248 TUs)" or something similar in a subsequent attempt in the same turn. I've only seen it with snipers I think. The number has always been below 256.

Log with +set developer 1:

https://dl.dropboxusercontent.com/u/1257491/ufoconsole2.log

Debian 64, built from master.

<source lang="bash">% git log -1
commit 7aeeadcb4fd469ca0544d70aa77b0acb7990fb34
Author: Igor Gritsenko <xenomorph@thoradin.no-ip.org>
Date: Fri May 30 11:24:39 2014 +0300

* [UI2:UFOPedia] Small model is now hidden when the big picture is chosen.
</source>

(edit - I officially don't understand your bug tracker's syntax :) )
Steps to reproduce this issue
1) Start skirmish on a map where you can see enemies to begin with - Wilderness works fine. Outfit all your guys with sniper rifles.

2) Put everyone on RF mode.

3) End turn.

I'm not sure you'll see it *every* time, but you've got a good chance.

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