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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #5305 Crash on starting Singleplayer Campaign
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This issue has been closed with status "Closed" and resolution "WON'T FIX".
Issue basics
  • Type of issue
    Bug report
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    Closed
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  • Resolution
    WON'T FIX
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Description
Installed:
ufoai-2.4-win32.exe from SF. (IA-32, Apr 25 2012, Win 32).

System:
Win 7 x64
i5 3470, 8 Gb, GeForce GTX 550 Ti, NVidia 332.21.

Bug happened every time when I:

Started a game (1st time - changed some graphic etc. options),
start SP Campaign (Full or Simple, no difference).
After the intro text ends and PHALANX logo disappear, black screen hangs there.

Windows says:
<source>
Problem Event Name: APPCRASH
Application Name: ufo.exe
Application Version: 2.4.0.0
Application Timestamp: 4f978533
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 0715f6e3
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 3076
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
</source>

ufoconsole.log said:
<source>
2014/04/08 02:53:23
----- network initialization -------
2014/04/08 02:53:23 libcurl/7.25.0 GnuTLS/3.0.17 zlib/1.2.6 libidn/1.24 libssh2/1.4.0 initialized.
2014/04/08 02:53:23
------ server initialization -------
2014/04/08 02:53:23 added 8 maps to the mapcycle
2014/04/08 02:53:23
----- console initialization -------
2014/04/08 02:53:23 Console initialized.
2014/04/08 02:53:23
------- video initialization -------
2014/04/08 02:53:23 SDL version: 1.2.15
2014/04/08 02:53:23 I: desktop depth: 32bpp
2014/04/08 02:53:23 I: video memory: 0
2014/04/08 02:53:23 I: Available resolutions: 1440x900 1366x768 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1024x768 800x600 720x576 720x480 640x480 (14)
2014/04/08 02:53:23 I: video driver: windib
2014/04/08 02:53:23 I: setting mode 0
2014/04/08 02:53:23 I: set multisample buffers to 4
2014/04/08 02:53:23 I: set swap control to 1
2014/04/08 02:53:24 I: 1440x900 (fullscreen: yes)
2014/04/08 02:53:24 I: got 8 bits of stencil
2014/04/08 02:53:24 I: got 24 bits of depth buffer
2014/04/08 02:53:24 I: got double buffer
2014/04/08 02:53:24 I: got 8 bits for red
2014/04/08 02:53:24 I: got 8 bits for green
2014/04/08 02:53:24 I: got 8 bits for blue
2014/04/08 02:53:24 I: got 0 bits for alpha
2014/04/08 02:53:24 I: got 4 multisample buffers
GL_VENDOR: NVIDIA Corporation2014/04/08 02:53:24
GL_RENDERER: GeForce GTX 550 Ti/PCIe/SSE22014/04/08 02:53:24
GL_VERSION: 4.4.02014/04/08 02:53:24
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebufer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 2014/04/08 02:53:24
2014/04/08 02:53:24 found GL_ARB_multitexture
2014/04/08 02:53:24 found GL_ARB_texture_compression
2014/04/08 02:53:24 found GL_ARB_texture_non_power_of_two
2014/04/08 02:53:24 using GL_ARB_texture_non_power_of_two
2014/04/08 02:53:24 found GL_EXT_texture_filter_anisotropic
2014/04/08 02:53:24 found GL_EXT_texture_lod_bias
2014/04/08 02:53:24 found GL_ARB_vertex_buffer_object
2014/04/08 02:53:24 using GL_ARB_vertex_buffer_object
max vertex buffer size: 1048576
2014/04/08 02:53:24 found GL_ARB_fragment_shader
2014/04/08 02:53:24 found GL_ARB_shading_language_100
2014/04/08 02:53:24 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 4.40
2014/04/08 02:53:24 found GL_###_framebuffer_object
2014/04/08 02:53:24 using GL_ARB_framebuffer_object
2014/04/08 02:53:24 max draw buffers: 8
2014/04/08 02:53:24 max render buffer size: 16384
2014/04/08 02:53:24 max color attachments: 8
2014/04/08 02:53:24 found GL_###_draw_buffers
2014/04/08 02:53:24 using GL_ARB_draw_buffers
2014/04/08 02:53:24 max supported vertex texture units: 32
2014/04/08 02:53:24 max supported lights: 8
2014/04/08 02:53:24 max texture units: 4
2014/04/08 02:53:24 max texture coords: 8
2014/04/08 02:53:24 max vertex attributes: 16
2014/04/08 02:53:24 max varying floats: 124
2014/04/08 02:53:24 max fragment uniform components: 2048
2014/04/08 02:53:24 max vertex uniform components: 4096
2014/04/08 02:53:24 max texture size: detected 16384
2014/04/08 02:53:24 ...but using 8192 as requested
2014/04/08 02:53:24 Warning: high resolution globe textures requested, but could not be found; falling back to medium resolution globe textures.
2014/04/08 02:53:24 R_LoadProgram: 'world_med' loaded.
2014/04/08 02:53:24 R_LoadProgram: 'model_med' loaded.
2014/04/08 02:53:24 R_LoadProgram: 'warp' loaded.
2014/04/08 02:53:24 R_LoadProgram: 'geoscape' loaded.
2014/04/08 02:53:24 R_LoadProgram: 'combine2' loaded.
2014/04/08 02:53:24 R_LoadProgram: 'convolve3' loaded.
2014/04/08 02:53:24 R_LoadProgram: 'atmosphere' loaded.
2014/04/08 02:53:24 R_LoadProgram: 'simple_glow' loaded.
2014/04/08 02:53:24 SDL_ttf version 2.0.11 - we need at least 2.0.7
2014/04/08 02:53:24
------- sound initialization -------
2014/04/08 02:53:24 SDL_mixer version: 1.2.12
2014/04/08 02:53:24 ... requested audio rate: 44100
2014/04/08 02:53:25 ... driver: 'dsound'
2014/04/08 02:53:25 ... audio rate: 44100
2014/04/08 02:53:25 ... audio channels: 2
2014/04/08 02:53:25 ... loaded ogg vorbis support
2014/04/08 02:53:25
------- input initialization -------
2014/04/08 02:53:25 0 possible joysticks
2014/04/08 02:53:25 no joystick found.
2014/04/08 02:53:25 Allocate 3 megabytes for the ui hunk
2014/04/08 02:53:25
----------- parse scripts ----------
2014/04/08 02:53:25 56 script files
2014/04/08 02:53:26 ... 0: extension
2014/04/08 02:53:26 ... 1: headgear
2014/04/08 02:53:26 ... 2: right
2014/04/08 02:53:26 ... 3: left
2014/04/08 02:53:26 ... 4: backpack
2014/04/08 02:53:26 ... 5: belt
2014/04/08 02:53:26 ... 6: holster
2014/04/08 02:53:26 ... 7: armour
2014/04/08 02:53:26 ... 8: floor
2014/04/08 02:53:26 ... 9: equip
2014/04/08 02:53:27 53 ui script files
2014/04/08 02:53:28 Shared Client/Server Info loaded
2014/04/08 02:53:28 ...108 items parsed
2014/04/08 02:53:28 ... 31 damage types parsed
2014/04/08 02:53:28 ... 32 equipment definitions parsed
2014/04/08 02:53:28 ... 10 inventory definitions parsed
2014/04/08 02:53:28 ... 22 team definitions parsed
2014/04/08 02:53:28 executing keys.cfg
2014/04/08 02:53:28 Warning: Empty description for UI keybinding: hudinv.bt_exit (i)
2014/04/08 02:53:28 Warning: Empty description for UI keybinding: hud_alt.showinventory (i)
2014/04/08 02:53:28 Warning: Empty description for UI keybinding: hud_mini.showinventory (i)
2014/04/08 02:53:28 Warning: Empty description for UI keybinding: ahudinv.hideinventory (i)
2014/04/08 02:53:28 Warning: Empty description for UI keybinding: hud_nohud.showinventory (i)
2014/04/08 02:53:28 Warning: Empty description for UI keybinding: radarwindow.closeradar (HOME)
2014/04/08 02:53:28 Warning: Empty description for UI keybinding: radarwindow.closeradar (h)
2014/04/08 02:53:28 music change to van_theme (from PsymongN3)
2014/04/08 02:53:35 74 static models loaded
2014/04/08 02:53:35 CL_LanguageInit: language settings are stored in configuration: en
2014/04/08 02:53:35 SDL_ttf version 2.0.11 - we need at least 2.0.7
2014/04/08 02:53:35 ...registering 13 fonts
2014/04/08 02:53:35 ----------- game modes -------------
2014/04/08 02:53:35 added _Multiplayer
2014/04/08 02:53:35 added _Full Campaign
2014/04/08 02:53:35 added _Simple Campaign
2014/04/08 02:53:35 added _Skirmish
2014/04/08 02:53:35 added 4 game modes
2014/04/08 02:53:35 ====== UFO Initialized ======
2014/04/08 02:53:35 =============================
2014/04/08 02:53:35 Priority changed to NORMAL
2014/04/08 02:53:35 Found 4 processors
2014/04/08 02:53:35 Use all cores
2014/04/08 02:53:35 Switch grab input off
2014/04/08 03:01:30 Change gametype to 'Skirmish mode'
2014/04/08 03:01:50 Couldn't open file 'save/team0.mpt'
2014/04/08 03:01:50 Starting skirmish with 8 soldiers and 0 ugvs
2014/04/08 03:01:50 setting game random seed to 513560
2014/04/08 03:01:50 ------- Loading game.dll -------
2014/04/08 03:01:50 not found at '/usr/local/lib'
2014/04/08 03:01:50 not found at 'C:\Users\1\AppData\Roaming\UFOAI/2.4/base'
2014/04/08 03:01:50 found at './base'
2014/04/08 03:01:50 Using RMA2 seed: 13 for <small>
2014/04/08 03:01:50 tiles: -africa/af_ +craft_drop_firebird +craft_ufo_scout +house5 +house4 +empty2 +house1 +house2 +house3 +empty1 +fence1 +misc1 +fence3 +house1 +house1
2014/04/08 03:01:50 pos: -24 -8 0 0 -8 0 8 -16 0 -16 -16 0 8 8 0 16 -8 0 -8 -8 0 -8 8 0 16 8 0 -24 -16 0 0 -16 0 -8 0 0 16 0 0 0 8 0
2014/04/08 03:01:50 tiles: 14
2014/04/08 03:01:50 CM_LoadMap: "-africa/af_ +craft_drop_firebird +craft_ufo_scout +house5 +house4 +empty2 +house1 +house2 +house3 +empty1 +fence1 +misc1 +fence3 +house1 +house1" "-24 -8 0 0 -8 0 8 -16 0 -16 -16 0 8 8 0 16 -8 0 -8 -8 0 -8 8 0 16 8 0 -24 -16 0 0 -16 0 -8 0 0 16 0 0 0 8 0"
2014/04/08 03:01:51 Rerouted for RMA in 0.0s
2014/04/08 03:01:51 checksum for the map '+africa': 2800625763
2014/04/08 03:01:51 ufo script checksum 2711279429
2014/04/08 03:01:51 -------------------------------------
2014/04/08 03:01:51 Connecting to localhost...
2014/04/08 03:01:51 ==== InitGame ====
2014/04/08 03:01:51 Spawned ai player for team 0 with entnum 65
2014/04/08 03:01:51 Spawned ai player for team 0 with entnum 66
2014/04/08 03:01:51 Spawned ai player for team 0 with entnum 67
2014/04/08 03:01:51 Spawned ai player for team 0 with entnum 68
2014/04/08 03:01:51 Spawned ai player for team 0 with entnum 69
2014/04/08 03:01:51 Spawned ai player for team 0 with entnum 70
2014/04/08 03:01:51 Spawned ai player for team 0 with entnum 71
2014/04/08 03:01:51 Spawned ai player for team 0 with entnum 72
2014/04/08 03:01:51 Created AI player (team 0)
2014/04/08 03:01:51 Spawned ai player for team 7 with entnum 73
2014/04/08 03:01:51 Spawned ai player for team 7 with entnum 74
2014/04/08 03:01:51 Spawned ai player for team 7 with entnum 75
2014/04/08 03:01:51 Spawned ai player for team 7 with entnum 76
2014/04/08 03:01:51 Spawned ai player for team 7 with entnum 77
2014/04/08 03:01:51 Spawned ai player for team 7 with entnum 78
2014/04/08 03:01:51 Spawned ai player for team 7 with entnum 79
2014/04/08 03:01:51 Spawned ai player for team 7 with entnum 80
2014/04/08 03:01:51 Created AI player (team 7)
2014/04/08 03:01:51 Used inventory slots after ai spawn: 0
2014/04/08 03:01:51 connection attempt from loopback connection
2014/04/08 03:01:52 load material file: 'materials/africa.mat'
2014/0
</source>

PS. After I started with "+set developer 1", to get detailed log, and checked cvarslist from console, from then on this bug seems do not happen anymore.
Steps to reproduce this issue
Started a game (1st time - changed some graphic etc. options).
(By the way, see my Bug Report "options don't save").
Start SP Campaign (Full or Simple, no difference).
After the intro text ends and PHALANX logo disappears, black screen hangs there, and crash.
Todos (0 / 0)
Issue created
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