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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #5292 [map] phalanx base. impassable corridors, stuck corners
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This issue has been closed with status "Closed" and resolution "RESOLVED".
Issue basics
  • Type of issue
    Bug report
  • Category
    Not determined
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    Not determined
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (0)
There are no items
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    RESOLVED
  • Reproducability
    Always
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
Attachments (6)
  • icon_download.png saved game state
    slotquick.savx uploaded Mar 15, 2014 by unknown user
  • /bugs/files/show/278
    ufo07.jpg uploaded Mar 15, 2014 by unknown user
  • /bugs/files/show/277
    ufo02.jpg uploaded Mar 15, 2014 by unknown user
  • /bugs/files/show/276
    ufo05.jpg uploaded Mar 15, 2014 by unknown user
  • /bugs/files/show/275
    ufo00.jpg uploaded Mar 15, 2014 by unknown user
  • /bugs/files/show/274
    ufo01.jpg uploaded Mar 15, 2014 by unknown user
Duplicate issues (0)
This issue does not have any duplicates
Description
Some pathways which are supposed to be 'wakable terrain' are not. e.g. soldiers cannot use the southern exit of the Entrance-hall (aliens can pass). It is also possible to lock soldiers in a corner (Laboratory, Crew Quarters), see attached screenshots.

This bug is not limited to the Phalanx Base, other maps are affected as well (e.g. Small African Village, and some Jungle mission), but it's most annoying in the base.

ufoai-2.6-dev, git 303ebbf26719595d61a8d42b7229e9291426050b
GNU/Linux, i386
Steps to reproduce this issue
Attached are screenshots detailing the issue and a save-game (drops directly into Base Defense) to reproduce.

The base layout:

<source lang="">CM_LoadMap: "b/drop b/radar_adv b/quarters b/storage b/empty b/intercept b/antimatter b/empty b/hospital b/powerplant b/intercept b/storage b/quarters b/lab b/entrance b/quarters b/empty b/workshop b/commando b/radar b/laser b/workshop " "0 64 0 32 64 0 48 64 0 64 64 0 0 48 0 16 48 0 32 48 0 48 48 0 64 48 0 0 32 0 16 32 0 32 32 0 48 32 0 64 32 0 0 16 0 16 16 0 32 16 0 48 16 0 0 0 0 16 0 0 32 0 0 48 0 0 "</source>
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Issue created
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