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Closed Bug report #5249 Connection to IRC crashes the game when DEBUG_CLIENT is set
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icon_info.png This issue has been closed with status "Closed" and resolution "RESOLVED".
v2.6-dev For various purposes I set DEBUG_ALL on game start with '+setdeveloper DEBUG_ALL'. Everything was fine until I tested IRC Lobby. I didn't succeded. Few tests confirmed that it's exactly DEBUG_CLIENT involved. Here is the log and backtrace. > Currently selected debug print levels > * DEBUG_ALL > * DEBUG_CLIENT > Switch grab input off > Irc_Input_Activate: Warning - IRC not connected > Connecting to irc.freenode.org:6667 > Joined channel: '#ufoai-gamer' > [NOTICE] * : *** Looking up your hostname... > [NOTICE] * : *** Checking Ident > [NOTICE] * : *** Found your hostname > [NOTICE] * : *** No Ident response > Error: Received signal 11. #0 0x00007ffff48f2244 in vfprintf () from /lib/x86_64-linux-gnu/libc.so.6 #1 0x00007ffff49168d5 in vsnprintf () from /lib/x86_64-linux-gnu/libc.so.6 #2 0x000000000051bd36 in Q_vsnprintf (str=0x7fffffffcc60 " [NOTICE] * : *** No Ident response\n", size=4096, format=0x59b71c "<%s> [%s] %s : %s\n", ap=0x7fffffffdca8) at src/shared/shared.cpp:549 #3 0x00000000004d414a in Com_vPrintf (fmt=0x59b71c "<%s> [%s] %s : %s\n", ap=0x7fffffffdca8) at src/common/common.cpp:342 #4 0x00000000004d44d7 in Com_DPrintf (level=32, fmt=0x59b71c "<%s> [%s] %s : %s\n") at src/common/common.cpp:408 #5 0x0000000000410ef4 in Irc_Proto_ProcessServerMsg (msg=0x7fffffffddc0) at src/client/cl_irc.cpp:1174 #6 0x0000000000411bbd in Irc_Logic_ReadMessages () at src/client/cl_irc.cpp:1431 #7 0x0000000000411dc7 in Irc_Logic_Frame () at src/client/cl_irc.cpp:1491 #8 0x00000000004166c7 in CL_SlowFrame (now=58198, data=0x0) at src/client/cl_main.cpp:1177 #9 0x00000000004d643c in tick_timer (now=58198, data=0x7581c40) at src/common/common.cpp:1354 #10 0x00000000004d6dd5 in Qcommon_Frame () at src/common/common.cpp:1528 #11 0x0000000000522bc8 in main (argc=1, argv=0x7fffffffe838) at src/ports/linux/linux_main.cpp:55
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