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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #5200 Game not paused when enemy in sight moves
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This issue has been closed with status "Closed" and resolution "RESOLVED".
Issue basics
  • Type of issue
    Bug report
  • Category
    Not determined
  • Targetted for
    Not determined
  • Status
    Closed
  • Progress
  • Priority
    Not determined
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
  • Time spent
    300 hours
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Issue details
  • Resolution
    RESOLVED
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
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Duplicate issues (0)
This issue does not have any duplicates
Description
When you can see an enemy, the camera is not centred on the enemy, and you end the turn, the camera movement to the enemy location does not pause events. This means that both the camera and the enemy move at the same time. So if you ended the turn and the enemy that moved was far away from your camera location (or your camera was very zoomed in), by the time the camera reaches the enemy location, the enemy is no longer on screen. This makes it hard to tell who moved and where.

This is in contrast to what happens when you see an enemy for the first time – in that case the camera scrolls first, reaches the enemy, and only then the enemy moves.

This is using the current 2.5-dev version.
Steps to reproduce this issue
This is best seen on base defence missions when there are plenty of attackers (Bombers and Gunboats). Place one person in the security room, press end turn, and notice the erratic camera behaviour.
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Issue created
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