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Open Bug report #5195 GLSL shaders on high setting cause flickering
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GLSL shaders, when set to high, cause many objects to flicker with normal colors / black (Firebird, some street lamps). soldiers are black textured. Vertex buffers option enabled increases the rate of flickering. fullscreen / window doesn't affect.
Steps to reproduce this issue
UFO AI 2.5 dev on windows 7 (64 bits). Geforce GTS 450, 1680*1050 (window / fullscreen)
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