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Closed Bug report #4900 Displayed movement cost inaccurate if soldier stands from crouch
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icon_info.png This issue has been closed with status "Closed" and resolution "RESOLVED".
Description
If a soldier starts from a crouched position, then moves far enough that it is better for him to stand, run and crouch at the end, the displayed TU cost does not match the actual TU cost. The displayed TU cost only calculates the TU cost to move from A to B as if he is crouched all the time. But if the soldier moves far enough, he will automatically stand, run and crouch at the end, saving TU. Ideally, the displayed TU cost should match the actual TU cost.
Steps to reproduce this issue
1. Get a lightly equipped soldier who gets the TU bonus. 2. Start map and crouch the soldier. End turn. 3. Start with full TU and try to go as far as you can crouched. He'll get up and walk and crouch, but end up with more TU than you were told.
Comments (1)
History
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    2.5
  • Status
    Closed
  • Progress
  • Priority
    5. Important
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (0)
There are no items
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
  • Time spent
    1 day, 0.02 hours
    Click here to see time logged against this issue
Issue details
  • Resolution
    RESOLVED
  • Reproducability
    Always
  • Severity
    Not determined
  • Complexity
    Trivial
  • Platform
    Not determined
  • Architecture
    x86
Attachments (0)
There is nothing attached to this issue
Duplicate issues (0)