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OPEN  Bug report #4890  -  Error in multiplayer battle [eee022ffb91ef3e9082914f715e70fe35660b4ae]
Posted Mar 01, 2013 - updated Mar 01, 2013
Issue details
  • Type of issue
    Bug report
  • Status
     
    Open
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     o01eg
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Multiplayer
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
  • Platform
    icon_customdatatype.png Linux
  • Architecture
    icon_customdatatype.png x86_64
Issue description
After finish first turn I get error:

  1. (gdb) bt full
  2. #0 Com_Error (code=1, fmt=0x599f55 "Game Error: %s") at src/common/common.cpp:417
  3. No locals.
  4. #1 0x0000000000495ca5 in SV_error (fmt=<optimized out>) at src/server/sv_game.cpp:89
  5. msg = "Could not find player for team 1\000<\300\b\000\000\000\000\000\000\200?\000\000\000\000\344<\300\b\000\000\000\000`\030\223\353\377\177\000\000@)\223\353\377\177\000\000y\000\000\000\000\000\000\000\377\001\000\000\000\000\000\000\003", '\000' <repeats 15 times>"\272, \367H\000\000\000\000\000\003", '\000' <repeats 16 times>"\300, \377>\000\000\000\000\344<\300\b\000\000\000\000\034v\245\b\000\000\000\000@\355*\347\377\177\000\000\240\354*\347\377\177\000\000\060\352*\347\377\177\000\000\000\000\000\000\000\300\377>\000\000@B\000\000\310\303\000\000\201@", '\000' <repeats 65 times>"\300, \377>\000\000@B\000\000\310\303\000\000\201@\000\000\000\000\000\000\000\000\000\000\200?\000\000\200@\002\000\000\000\260\376\362\b\000\000\000\000\000\000\000\000\001\377"...
  6. argptr = {{gp_offset = 16, fp_offset = 48, overflow_arg_area = 0x7fffe72aed30, reg_save_area = 0x7fffe72aec70}}
  7. #2 0x00000000004ecd82 in G_ClientEndRound (player=...) at src/game/g_round.cpp:256
  8. p = <optimized out>
  9. lastTeamIndex = <optimized out>
  10. #3 0x00000000004dbda0 in AI_PlayerRun (player=...) at src/game/g_ai.cpp:1271
  11. ent = 0x0
  12. #4 0x00000000004dbdf8 in AI_Run () at src/game/g_ai.cpp:1291
  13. player = 0x8bd2d20
  14. #5 0x00000000004e87ad in G_RunFrame () at src/game/g_main.cpp:370
  15. No locals.
  16. #6 0x0000000000496405 in SV_RunGameFrame () at src/server/sv_game.cpp:672
  17. No locals.
  18. #7 0x0000000000496461 in SV_RunGameFrameThread (data=<optimized out>) at src/server/sv_game.cpp:658
  19. scopedMutex = {_mutex = 0x8914d30}
  20. #8 0x00007ffff74d1e55 in ?? () from /usr/lib64/libSDL-1.2.so.0
  21. No symbol table info available.
  22. #9 0x00007ffff7513489 in ?? () from /usr/lib64/libSDL-1.2.so.0
  23. No symbol table info available.
  24. #10 0x00007ffff72aad96 in start_thread () from /lib64/libpthread.so.0
  25. No symbol table info available.
  26. #11 0x00007ffff4d4046d in clone () from /lib64/libc.so.6
  27. No symbol table info available.
  28. (gdb) f 2
  29. #2 0x00000000004ecd82 in G_ClientEndRound (player=...) at src/game/g_round.cpp:256
  30. 256 gi.Error("Could not find player for team %i", level.activeTeam);
  31. (gdb) p level.activeTeam
  32. $1 = 1
Steps to reproduce this issue
Nothing entered.