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Open Bug report #4890 Error in multiplayer battle [eee022ffb91ef3e9082914f715e70fe35660b4ae]
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After finish first turn I get error: (gdb) bt full #0 Com_Error (code=1, fmt=0x599f55 "Game Error: %s") at src/common/common.cpp:417 No locals. #1 0x0000000000495ca5 in SV_error (fmt=) at src/server/sv_game.cpp:89 msg = "Could not find player for team 1\000<\300\b\000\000\000\000\000\000\200?\000\000\000\000\344<\300\b\000\000\000\000`\030\223\353\377\177\000\000@)\223\353\377\177\000\000y\000\000\000\000\000\000\000\377\001\000\000\000\000\000\000\003", '\000' "\272, \367H\000\000\000\000\000\003", '\000' "\300, \377>\000\000\000\000\344<\300\b\000\000\000\000\034v\245\b\000\000\000\000@\355*\347\377\177\000\000\240\354*\347\377\177\000\000\060\352*\347\377\177\000\000\000\000\000\000\000\300\377>\000\000@B\000\000\310\303\000\000\201@", '\000' "\300, \377>\000\000@B\000\000\310\303\000\000\201@\000\000\000\000\000\000\000\000\000\000\200?\000\000\200@\002\000\000\000\260\376\362\b\000\000\000\000\000\000\000\000\001\377"... argptr = {{gp_offset = 16, fp_offset = 48, overflow_arg_area = 0x7fffe72aed30, reg_save_area = 0x7fffe72aec70}} #2 0x00000000004ecd82 in G_ClientEndRound (player=...) at src/game/g_round.cpp:256 p = lastTeamIndex = #3 0x00000000004dbda0 in AI_PlayerRun (player=...) at src/game/g_ai.cpp:1271 ent = 0x0 #4 0x00000000004dbdf8 in AI_Run () at src/game/g_ai.cpp:1291 player = 0x8bd2d20 #5 0x00000000004e87ad in G_RunFrame () at src/game/g_main.cpp:370 No locals. #6 0x0000000000496405 in SV_RunGameFrame () at src/server/sv_game.cpp:672 No locals. #7 0x0000000000496461 in SV_RunGameFrameThread (data=) at src/server/sv_game.cpp:658 scopedMutex = {_mutex = 0x8914d30} #8 0x00007ffff74d1e55 in ?? () from /usr/lib64/libSDL-1.2.so.0 No symbol table info available. #9 0x00007ffff7513489 in ?? () from /usr/lib64/libSDL-1.2.so.0 No symbol table info available. #10 0x00007ffff72aad96 in start_thread () from /lib64/libpthread.so.0 No symbol table info available. #11 0x00007ffff4d4046d in clone () from /lib64/libc.so.6 No symbol table info available. (gdb) f 2 #2 0x00000000004ecd82 in G_ClientEndRound (player=...) at src/game/g_round.cpp:256 256 gi.Error("Could not find player for team %i", level.activeTeam); (gdb) p level.activeTeam $1 = 1
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