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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #4886 Cann't twice enter to team editor [c6bffcc6bb021edb3cdaa37264f7b018fae831e8].
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This issue has been closed with status "Closed" and resolution "RESOLVED".
Issue basics
  • Type of issue
    Bug report
  • Category
    Multiplayer
  • Targetted for
    2.5
  • Status
    Closed
  • Progress
  • Priority
    Not determined
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (0)
There are no items
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
  • Time spent
    1000 hours
    Click here to see time logged against this issue
Issue details
  • Resolution
    RESOLVED
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
Attachments (0)
There is nothing attached to this issue
Duplicate issues (0)
This issue does not have any duplicates
Description
When I try to enter team editor after exiting from it I get error:

> Change gametype to 'Multiplayer mode'
> ********************
> ERROR: Out of bounds character access
> ********************
> Shutdown gametype 'Multiplayer mode'

<source lang="c++">(gdb) bt full
#0 Com_Error (code=1, fmt=0x57bf20 "Out of bounds character access") at src/common/common.cpp:417
No locals.
#1 0x000000000043a88a in GAME_GetCharacter (index=12) at src/client/cgame/cl_game.cpp:163
No locals.
#2 0x000000000040dfa4 in INV_UpdateActorLoad_f () at src/client/cl_inventory_callbacks.cpp:352
chr = <optimized out>
#3 0x000000000046dab9 in Cbuf_Execute () at src/common/cmd.cpp:249
text = 0xfb8c60 <cmd_text_buf> "\nn_updateactorload team_actorload;\n\noad team_actorload;\n\n\nh game_team_edit;\nr home\n// dir (e.g. ~/.ufoai/<version>/base) to execute it\n\nversion\n\n\n.cam_down\" \"Move geoscape camera to the south.\"\n\ninit\n"...
quotes = <optimized out>
i = 34
line = "mn_updateactorload team_actorload", '\000' <repeats 471 times>"\235, }\335\366\377\177\000\000\000\000\000\000\000\000\000\000\241\b\333\366\377\177\000\000\020\060\260\351\377\177\000\000\000(t\001\000\000\000\000 \020\203\001\000\000\000\000`\003\205\001", '\000' <repeats 12 times>"\235, }\335\366\377\177\000\000\020\060\260\351\377\177\000\000\241\b\333\366\377\177\000\000\001\000\000\000\000\000\000\000\001\000\000\000\000\000\000\000\250\325\377\377\377\177\000\000\000\000\000@\000\000\000\000\330r\a@\000\000\000\000\000\000\000@\000\000\000\000h\020\203\001\000\000\000\000K\270 \361\377\177\000\000 \020\203\001\000\000\000\000\277!(\361\377\177\000\000\340Y1\362\377\177\001\000 \326\003\367\377\177\000\000\001\000\000\000\000\000\000\000\370\325\377\377\377\177\000\000\001\000\000\000\000\000\000\000"...
#4 0x000000000041519b in CL_SendCommand () at src/client/cl_main.cpp:980
No locals.
#5 0x0000000000478348 in tick_timer (now=76677, data=0x85a8b90) at src/common/common.cpp:1284
timer = 0x85a8b90
old_interval = 20
lateness = <optimized out>
#6 0x0000000000478b29 in Qcommon_Frame () at src/common/common.cpp:1419
event = {_refCount = 0x86587a0, _deletion = 0x8886af0, _pointer = 0x8654bb0}
time_to_next = <optimized out>
#7 0x000000000040afad in main (argc=<optimized out>, argv=<optimized out>) at src/ports/linux/linux_main.cpp:55
No locals.</source>
Steps to reproduce this issue
1. Multiplayer -> Team -> New
2. Press "Done" button
3. Press "New" button
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Issue created
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