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icon_project.png UFO: Alien Invasion / Closed Bug report #486 Skill bigger than max allowed
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Engine
  • Targetted for
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  • Status
    Closed
  • Priority
    1. Very low
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Description
[http://sourceforge.net/p/ufoai/bugs/486 Item 486] imported from sourceforge.net tracker on 2013-01-28 18:21:29

When I start a new campaign, the soldiers have skill from poor to good (between 0 an 70). But if I restart a new campaign again then the skills are very very good, greater than 100 and there is a message in console : CL_GetSkillString: Skill is bigger than max allowed skill value

Version: SVN Trunk compiled 30 january 2007 under Linux
===== Comments Ported from Sourceforge =====

====== voovoos (2007-02-08 08:03:42) ======

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Thanks for this report.
About that campaign restart -> godlike soldiers, the investigation is on it's way.
About CL_GetSkillString() warning: the skill subsystem needs to be rewritten a bit to comply with storyline and we have a plans to do this in the near future.


====== voovoos (2007-03-06 00:03:43) ======

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Since the revision 6626 an actor cannot have bigger skill value than 100 in the generating actor skills stage.
The second part of this bug, that is restarting campaing => godlike skills, still exist, though.
====== voovoos (2007-04-10 17:25:40) ======

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Fixed in revision r7403.
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