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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #46 mouse and sound clogs in base
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This issue has been closed with status "Closed" and resolution "Not determined".
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    Bug report
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    General
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  • Priority
    3. Normal
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Description
[http://sourceforge.net/p/ufoai/bugs/46 Item 46] imported from sourceforge.net tracker on 2013-01-28 18:08:35

after about r300 if i enter the base, while i see the
base buildings my mouse and sound clogs, like my
machine was not enough -which can happen.

Mobile Intel(R) Pentium(R) 4 CPU 2.66GHz
512M ram
gentoo
gcc-3.4.5-r1

i paste the game's output:

Adding game dir: ./base
using /home/balint/.ufoai/base/ for writing
Adding game dir: /home/balint/.ufoai/base
Using data dir (./base/i18n/) for locate settings
Setting language to C
execing default.cfg
execing config.cfg
execing keys.cfg
Console initialized.

------- sound initialization -------
Using SDL
Soundsystem: SDL.
SDL audio driver is "alsa".
Bits: 16
Frequency: 44100
Samples: 1024
Channels: 2
sound sampling rate: 44100
------------------------------------
------- Loading ref_glx.so -------
LoadLibrary("ref_glx.so"): can't open /etc/ufo.conf -
setting search path to .
LoadLibrary("./ref_glx.so")
ref_gl version: GL 0.12
Initializing OpenGL display
...setting fullscreen mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
Using hardware gamma
GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Intel(R) 845G 20040919 x86/MMX/SSE2
GL_VERSION: 1.3 Mesa 6.2.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_point_parameters
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_EXT_convolution
GL_EXT_copy_texture GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_histogram
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_polygon_offset
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_vertex_array
GL_3DFX_texture_compression_FXT1
GL_APPLE_client_storage GL_APPLE_packed_pixels
GL_ATI_blend_equation_separate GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate GL_MESA_pack_invert
GL_MESA_ycbcr_texture GL_MESA_window_pos
GL_NV_blend_square GL_NV_light_max_exponent
GL_NV_texture_rectangle GL_NV_texgen_reflection
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_SGI_color_matrix GL_SGI_color_table
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
...allowing CDS
...enabling GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
...using GL_EXT_texture_env_combine
...GL_SGIS_multitexture not found
...ignoring GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic [ 2 max] [ 1
selected]
...using GL_EXT_texture_lod_bias
...using GL_EXT_stencil_wrap
...GL_ARB_fragment_program not found
...GL_ATI_separate_stencil not found
Max texture size supported
...detected 1024
...but using 512 as requested
------------------------------------
CDAudio_Init: No CD in drive.
CDAudio_Init: CD contains no audio tracks.
CD Audio Initialized.
Map mask loaded.
stage: intro
stage: ufos_are_coming
stage: invasion
Shared Client/Server Info loaded
RS_InitTree: Linked weapon or armor
("weapon_plasblade": provided="plasblade") not found.
RS_InitTree: This is most probably an error in the
"provided" definition in the research.ufo file.
RS_InitTree: Linked weapon or armor
("heavy_nano_armor": provided="heavy") not found.
RS_InitTree: This is most probably an error in the
"provided" definition in the research.ufo file.
RS_MarkResearchable: Done.
RS_InitTree: Technology tree initialised. 46 entries found.
Team 'current' loaded.
====== UFO Initialized ======

Using XF86DGA Mouse
Savefile version 3 detected
RS_MarkResearchable: Done.
Campaign 'slot0' loaded.
SDL audio device shut down.
Segmentation fault

===== Comments Ported from Sourceforge =====

====== nobody (2006-04-01 18:14:11) ======

Logged In: NO

try to enable texture compression in options menu
====== dpblnt (2006-04-01 21:04:38) ======

Logged In: YES
user_id=1487075

tried, didn't help.
====== tlh2000 (2006-04-04 04:59:19) ======

Logged In: YES
user_id=116930

try to set down the texture resolution to a lower value they
are all 512x512 - maybe thats the problem
====== dpblnt (2006-04-04 06:54:49) ======

Logged In: YES
user_id=1487075

that helped.
so is it not a bug, just my machine not enough for it?
====== nobody (2006-04-04 11:09:25) ======

Logged In: NO

not necessarily.

we need to investigate at this - the textures have to become
a little bit smaller or the rendering needs to get faster...
====== tlh2000 (2006-06-11 15:22:45) ======

Logged In: YES
user_id=116930

this should be fixed in current rev. 1370 (should be fixed
much earlier though)
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