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icon_project.png UFO: Alien Invasion / Closed Submit Patch #4572 weapon and armour tweaks
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Submit Patch
  • Category
    Scripts (.ufo)
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    4. Useful
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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Description
[http://sourceforge.net/p/ufoai/patches/445 Item 445] imported from sourceforge.net tracker on 2013-01-28 20:39:33

I tweaked some accuracies, made the shotgun actually be a close range antiarmor weapon like the wiki says, added some names, made grenades somewhat more accurate to avoid ridiculous shots, grenade launcher range now is 16 to make it noticeable that there is a launcher there, also make it more accurate, Heavy laser now does more damage, the superiority over the rifle taking in account the TU should be noticieable, Shotguns reload in 2 TU less and h
old 8 bullets, plasma rifle brust and full auto takes now 1 TU less, made smg and machine pistol hit sightly harder, made machine pistol full auto shoots 10 bullets.
Oh, and i buffed alien armors a bit, that its the reason some weapons got their damage raised, but the diference its very small.
And in multiplayer you can have 4 of each instead of 2.
===== Comments Ported from Sourceforge =====

====== btaxis (2009-12-05 11:24:10) ======

Two things I'm worried about.
Firstly, with a more accurate and longer range grenade launcher, doesn't that make it overpowered? As I recall it already was a superior weapon in most situations.
Secondly, weapon damage should really be going down a bit, not up, to allow soldiers to actually survive being shot at and make medikits meaningful (in their new implementation). Not really an issue right now though, but eventually maybe it should be scaled back a little.

Other than that, I see no reason not to use this patch.
====== nobody (2009-12-05 12:26:44) ======

Hi, well, the grenade launcher got 1 extra point of range just to diffenciate it a bit from hand grenades, its completely trivial so i will revert it.

Note most of the (minimal) damage buffs are there because i buffed a lot alien armour agaisnt normal damage, the buffs are highter than the damage increase, but i will revert the damage back.

The flettchetes damage its broken, my bad, i buffed the damage before i noticed it was doing blast and not normal_spray, and i forgot to change it later, i should be lower.

"Other than that, I see no reason not to use this patch."

Well, i cant say much against this, the patch is mostly about making the shotgun what i said to do (now it is broken, doing blast damage (everything has insane defense agaisnt this) with lots of small bullets instead of a big one) and making the plasma rifle and blaster sighly more usable by making then marginally more accurate (0.1) and the burst taking 17TU. The grenades got better accuracy because even at close range the shots could go so wrong that made me doubt about the profesionality of my soldiers. The heavy laser got a buff to make clear that its better at killing thing that the rifle, maybe i can do it better by nerfing both a bit.
Everything else is to adapt to the new alien armour.
Well, i will try lowering the damages a bit, fix the shotgun and the grenade launcher and try again :p

====== geever (2009-12-07 21:29:41) ======

Increase of some of the armor values, specially the alien basic armor.
====== *anonymous (2009-12-07 22:07:52) ======

Updated:
(All changes from the vanilla balance, not the other patch)

Plasma Rifle Burst Spread 1.8 > 1.9
Plasma Rifle Burst TU Cost 18 > 16
Plasma Rifle Full Auto Cost 25 > 22
Plasma Rifle Reload Time 15 > 16
------
SMG Full Auto Tu Cost 20 > 18
-----
Shotgun Max Ammo 7 > 10
Shotgun Reload Time 20 > 14
Shotgun Slugs Range 30 > 26
Shotgun Burst Spread 2.5 -> 2.4
Shotgun Slugs Damage "50 10" > "55 5"
Crouch 0.8>0.7
Flechettes Spread 1.8 > 1.7
Range 15 > 16
Damage "15 5" > "15 2"
Damage type Blast > normal_spray
-----
Microshotgun
Shots 7 -> 8
Spread 1.3 -> 1.6
TU 6 > 7
Damage "15 5" > 14 2"
Burst Spread 2.6 > 2.4
------
Bolter Max Ammo 12 > 8
Damage "80 16" > "75 10"
Cannonade Spread 2.1 > 2.4
Cannonade TU cost 13 > 14
Aimed Shot Crouch Modifier 0.5 > 0.7
------
Human Basic Armor Heavy 11 > 12 (bah..)
Flamer 2 > 1
----
Adv Human Armor light 29 > 25
Medium 24 > 20 --------------------> You are supposed to get this for cheap (both campaing and multiplayer)
Heavy 19 > 15
Flamer 3 > 2
------------
Alien Basic Armor Light 7 > 20
Medium 6 > 16
Heavy 5 > 12
Spray 9 > 10
Plasma Light 20 > 24
Plasma Medium 17 > 19
Laser Light 12 > 15
Medium 10 > 12
---------
Alien Medium Armor Light 21 > 31
Medium 19 > 27
Heavy 16 > 22
Plasma Heavy 26 > 22


Note: I there are changes to the Nano Composite Armor that really should not be there, Reverse them but keep the spray. Also, bump the normal_heavy resistance by 5

====== btaxis (2009-12-08 17:57:28) ======

Looks good to me. Applied to trunk.
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