UFO: Alien Invasion Issue Tracker
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OPEN  Feature request #4104  -  Remember results of UFO battles
Posted Nov 13, 2012 - updated Feb 01, 2013
geever (geever) has been working on this issue since January 28, 2013 (20:49)
Issue details
  • Type of issue
    Feature request
  • Status
  • Assigned to
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
  • Owned by
    Not owned by anyone
  • Category
  • Priority
    4. Useful
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
Issue description
Item 620 imported from sourceforge.net tracker on 2013-01-28 20:23:02

When attacking a UFO landing or crash site the game does not remember previous attempts. So if you kill half the aliens they will somehow reinforce back to full. This limits realism and the sorts of tactics you can use and generally encourages save scumming as anything less than victory is very bad.
Comments Ported from Sourceforge  ⇑ top
aduke1 (2012-11-14 01:10:34.928000)  ⇑ top
- **status**: open --> wont-fix
aduke1 (2012-11-14 01:10:35.016000)  ⇑ top
99% of the users will hit the 'retry' button after losing the battle.
Implementing that level of realism you request would make it damn near impossible to *balance* the game. So NO, you will probably never see this feature.
anarchcassius (2012-11-14 01:34:32.342000)  ⇑ top
I was asked by geever to open a ticket for this: http://ufoai.org/forum/index.php/topic,7090.0.html
geever (2012-11-14 08:28:59.501000)  ⇑ top
I should clarify how I imagined this.

You may know that I wanna move alien character generation out of server anyway, so when a UFO enters the game it has a team assigned. It would make things much easier. And allow easy implementation of this feature: after the battle check aliens and remove dead ones from the ship.
aduke1 (2012-11-14 20:04:21.083000)  ⇑ top
If it's not much work to implement, it's ok. Also, I didn't know that the dropship is now NOT lost on failure.

But I still think that if you do that more than 1 or 2 times, you're about to lose the game.
anarchcassius (2012-11-14 22:49:10.776000)  ⇑ top
In the latest build of 2.5 I get so many recruits I pick only the best for careful advancement. After several months I've got like 50 or 60 unused soldiers and a couple teams of 14 or so good trained ones. It's getting annoying to search through that list so I started putting the extras on a suicide squad and transferring them to a safer team if they survive several missions. More than once or twice might be too much since I loose a good number on "safe" missions but I can definitely afford doing this a few times.
natewr (2013-01-22 15:17:42.750000)  ⇑ top
- **status**: open --> accepted