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OPEN  Feature request #4092  -  Battlescape camera should follow AI actors...
Posted May 13, 2012 - updated Feb 01, 2013
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1
Votes
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You have been working on this issue since January 28, 2013 (20:49)
Issue details
  • Type of issue
    Feature request
  • Status
     
    Accepted
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     mcr2010
  • Owned by
    Not owned by anyone
  • Category
    Battlescape
  • Priority
    1. Very low
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
Issue description
Item 608 imported from sourceforge.net tracker on 2013-01-28 20:23:02

...while they are moving on their turn when autocentering of the camera is enabled (cl_centerview == 1) Currently the camera just centers on the AI actor, then they start to move (often out of view) Behavior would be much nicer if the camera would center on the AI actor and then follow him on his move.

For this we probably would need a new function in cl_camera.cpp, but maybe we just need to adapt CL_CameraRoute.
Comments Ported from Sourceforge  ⇑ top
natewr (2013-01-22 15:51:10.397000)  ⇑ top
- **labels**: Battlescape --> - **status**: open --> accepted - **priority**: 5 --> 2