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OPEN  Feature request #4060  -  Normalmaps working as expected?
Posted Jan 24, 2012 - updated Jan 29, 2013
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0
Votes
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alextishin (alextishin) has been working on this issue since January 28, 2013 (20:49)
Issue details
  • Type of issue
    Feature request
  • Status
     
    Accepted
  • Assigned to
     alextishin
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     H-Hour
  • Owned by
    Not owned by anyone
  • Category
    Engine
  • Priority
    1. Very low
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
Issue description
Item 576 imported from sourceforge.net tracker on 2013-01-28 20:22:06

Sandro, I am just posting this to find out if these normalmaps are providing expected behavior. nm_yours.jpg shows two textures, tex_nature/rock017 and tex_nature/rock018, up close as I see them.

As you can see, they look a bit warped. I don\'t have a lot of experience with normalmaps, so I don\'t know if this is expected to happen, is a glitch with the normalmaps themselves, or is a glitch with how the normalmaps are rendered. I\'m on AMD so have had problems in the past with our renderer.

The second image I attached shows a sobel5x5 normalmap I made that looks like it is working like the others. You can also see an effect there where, when I am a bit zoomed out and the texture gets blurred, the normals look a bit like they aren\'t lining up somehow, or there is a kind of double-vision effect.

Again, I don\'t have much experience working with normalmaps so I don\'t know if this is just what happens or indicates something is not working right... Any ideas?
Comments Ported from Sourceforge  ⇑ top
natewr (2012-01-24 13:24:20)  ⇑ top
rock017 and rock018 up close
natewr (2012-01-24 13:25:48)  ⇑ top
showing fuzziness at distance
natewr (2013-01-22 16:29:23.180000)  ⇑ top
- **status**: open --> accepted - **milestone**: --> 3D_Engine - **priority**: 5 --> 1