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icon_project.png UFO: Alien Invasion / Open Feature request #4060 Normalmaps working as expected?
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alextishin (@alextishin) has been working on this issue since January 28, 2013 (20:49)
Issue basics
  • Type of issue
    Feature request
  • Category
    Engine
  • Targetted for
    Not determined
  • Status
    Accepted
  • Priority
    1. Very low
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    Not triaged
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Description
[http://sourceforge.net/p/ufoai/feature-requests/576 Item 576] imported from sourceforge.net tracker on 2013-01-28 20:22:06

Sandro, I am just posting this to find out if these normalmaps are providing expected behavior. nm_yours.jpg shows two textures, tex_nature/rock017 and tex_nature/rock018, up close as I see them.

As you can see, they look a bit warped. I don\'t have a lot of experience with normalmaps, so I don\'t know if this is expected to happen, is a glitch with the normalmaps themselves, or is a glitch with how the normalmaps are rendered. I\'m on AMD so have had problems in the past with our renderer.

The second image I attached shows a sobel5x5 normalmap I made that looks like it is working like the others. You can also see an effect there where, when I am a bit zoomed out and the texture gets blurred, the normals look a bit like they aren\'t lining up somehow, or there is a kind of double-vision effect.

Again, I don\'t have much experience working with normalmaps so I don\'t know if this is just what happens or indicates something is not working right... Any ideas?
===== Comments Ported from Sourceforge =====

====== natewr (2012-01-24 13:24:20) ======

rock017 and rock018 up close
====== natewr (2012-01-24 13:25:48) ======

showing fuzziness at distance
====== natewr (2013-01-22 16:29:23.180000) ======

- **status**: open --> accepted
- **milestone**: --> 3D_Engine
- **priority**: 5 --> 1
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