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OPEN  Feature request #4018  -  Unify sequence model rendering and UI model rendering
Posted Jul 21, 2011 - updated Jan 29, 2013
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0
Votes
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alextishin (alextishin) has been working on this issue since January 29, 2013 (19:47)
Issue details
  • Type of issue
    Feature request
  • Status
     
    Accepted
  • Assigned to
     alextishin
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     mcr2010
  • Owned by
    Not owned by anyone
  • Category
    Renderer
  • Priority
    3. Normal
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
Issue description
Item 534 imported from sourceforge.net tracker on 2013-01-28 20:22:06

Currently for rendering models via UI different code is used than for battlescape or sequence rendering. We should use the battlescape rendering code for the UI also, as it is the most advanced rendering code we have, and this would help us to display the models in their full beauty (incl. glow- and normalmapping) also in the UI. Also this should remove unnecessary code duplication and would help us, because we would have just 2 different rendering codes to maintain (battlescape-sequence-UI/geoscape) instead of 3 (battlescape-sequence/geoscape/UI). Also this step would automagically upgrade many different model displays (like in the battlecape HUDs for example).
Comments Ported from Sourceforge  ⇑ top
tlh2000 (2011-07-21 20:29:47)  ⇑ top
not yet working - lighting is missing, everything is black
tlh2000 (2011-07-21 20:32:14)  ⇑ top
the problem in the patch is the src/client/renderer/r_mesh.c part - the remaining code should work fine. i suppose it's the shader that is not yet working here
mcr2010 (2011-12-21 23:04:07)  ⇑ top
I did not check that you already attached a patch here - maybe we should assign this one to Sandro and he can help here ?