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icon_project.png UFO: Alien Invasion / Open Feature request #4018 Unify sequence model rendering and UI model rendering
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alextishin (@alextishin) has been working on this issue since January 29, 2013 (19:47)
Issue basics
  • Type of issue
    Feature request
  • Category
    Renderer
  • Targetted for
    Not determined
  • Status
    Accepted
  • Priority
    3. Normal
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    Not triaged
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Description
[http://sourceforge.net/p/ufoai/feature-requests/534 Item 534] imported from sourceforge.net tracker on 2013-01-28 20:22:06

Currently for rendering models via UI different code is used than for battlescape or sequence rendering.
We should use the battlescape rendering code for the UI also, as it is the most advanced rendering code we have, and this would help us to display the models in their full beauty (incl. glow- and normalmapping) also in the UI.
Also this should remove unnecessary code duplication and would help us, because we would have just 2 different rendering codes to maintain (battlescape-sequence-UI/geoscape) instead of 3 (battlescape-sequence/geoscape/UI).
Also this step would automagically upgrade many different model displays (like in the battlecape HUDs for example).
===== Comments Ported from Sourceforge =====

====== tlh2000 (2011-07-21 20:29:47) ======

not yet working - lighting is missing, everything is black
====== tlh2000 (2011-07-21 20:32:14) ======

the problem in the patch is the src/client/renderer/r_mesh.c part - the remaining code should work fine. i suppose it's the shader that is not yet working here
====== mcr2010 (2011-12-21 23:04:07) ======

I did not check that you already attached a patch here - maybe we should assign this one to Sandro and he can help here ?
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