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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Feature request #3939 Undo/redo in Tactical UI
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Feature request
  • Category
    General
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
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  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
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Description
[http://sourceforge.net/p/ufoai/feature-requests/455 Item 455] imported from sourceforge.net tracker on 2013-01-28 20:20:07

Tactical UI actions that have no side-effects should be undoable. For example, if I move things around in an actor's inventory, and then decide that I really did not need a grenade after all (for instance, because I am out of range of my target), I would like to leave the inventory in its initial state and recover my TUs.

Even better, but harder to implement, would be to support undo/redo when moving. This would require an additional "do not update vision while moving" mode, since updates in visibility are side-effects. While moving under this mode, steps would be undoable, up to the moment where a weapon is fired or you bump into something -- at that moment, the undo-list would be reset.
===== Comments Ported from Sourceforge =====

====== geever (2010-02-01 21:09:50) ======

This would be a cheat.

-geever
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