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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #39 research status not loaded
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    General
  • Targetted for
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  • Status
    Closed
  • Priority
    3. Normal
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  • Type of bug
    Not triaged
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Description
[http://sourceforge.net/p/ufoai/bugs/39 Item 39] imported from sourceforge.net tracker on 2013-01-28 18:08:35

i have r276.
i had research, i saved, and i can't load it back:
Map mask loaded.
MN_ParseTechnologies: unknown token "tech" ignored
(entry tachyon)
MN_ParseTechnologies: unknown token "" ignored (entry
tachyon)
MN_ParseTechnologies: unknown token "weapon" ignored
(entry tachyonrifle)
MN_ParseTechnologies: unknown token "" ignored (entry
tachyonrifle)
MN_ParseTechnologies: unknown token "weapon" ignored
(entry tachyonrifle_ammo)
MN_ParseTechnologies: unknown token "" ignored (entry
tachyonrifle_ammo)
MN_ParseTechnologies: unknown token "weapon" ignored
(entry tachyonsniper)
MN_ParseTechnologies: unknown token "" ignored (entry
tachyonsniper)
MN_ParseTechnologies: unknown token "weapon" ignored
(entry tachyonsniper_ammo)
MN_ParseTechnologies: unknown token "" ignored (entry
tachyonsniper_ammo)
MN_ParseTechnologies: unknown token "tech" ignored
(entry plasma)
MN_ParseTechnologies: unknown token "" ignored (entry
plasma)
MN_ParseTechnologies: unknown token "weapon" ignored
(entry plaspistol)
MN_ParseTechnologies: unknown token "" ignored (entry
plaspistol)
MN_ParseTechnologies: unknown token "weapon" ignored
(entry plaspistol_ammo)
MN_ParseTechnologies: unknown token "" ignored (entry
plaspistol_ammo)
MN_ParseTechnologies: unknown token "weapon" ignored
(entry plasrifle)
MN_ParseTechnologies: unknown token "" ignored (entry
plasrifle)
MN_ParseTechnologies: unknown token "weapon" ignored
(entry plasrifle_ammo)
MN_ParseTechnologies: unknown token "" ignored (entry
plasrifle_ammo)
MN_ParseTechnologies: unknown token "weapon" ignored
(entry irgoggles)
MN_ParseTechnologies: unknown token "" ignored (entry
irgoggles)
MN_ParseTechnologies: unknown token "tech" ignored
(entry nano)
MN_ParseTechnologies: unknown token "" ignored (entry nano)
MN_ParseTechnologies: unknown token "armor" ignored
(entry nano_armor)
MN_ParseTechnologies: unknown token "" ignored (entry
nano_armor)
MN_ParseTechnologies: unknown token "tech" ignored
(entry advanced_armor)
MN_ParseTechnologies: unknown token "" ignored (entry
advanced_armor)
stage: intro
stage: ufos_are_coming
stage: invasion
Shared Client/Server Info loaded
Team 'current' loaded.
====== UFO Initialized ======

===== Comments Ported from Sourceforge =====

====== dpblnt (2006-03-27 11:34:42) ======

Logged In: YES
user_id=1487075

and when i load the game i have to re-research all items.
====== hoehrer (2006-03-29 11:15:52) ======

Logged In: YES
user_id=1434318

Is this still the case with SVN rev301? -> 1. the errors and
2. the saving?

the saving is most probably not save because i didn#t yet
put the research tree into the CSI ... might need help from
other devs to figure that out.

Werner

====== dpblnt (2006-03-29 11:45:59) ======

Logged In: YES
user_id=1487075

>Is this still the case with SVN rev301? -> 1. the errors and
>2. the saving?

looks like it's corrected, i don't get the errors on load.
and looks like if i enter combat researched wepons can be
used, and it's not forgotten what was researched.
except i got a new guy, who was not able to use the med kit,
with a 'can't use alien wepon' text, or something similar.

and i see the research is organized into a tree. :) this is
good.
and there will be scientist assigns, i see only the buttons
yet, and they don't work, but i hope they will soon.

====== hoehrer (2006-03-29 12:13:35) ======

Logged In: YES
user_id=1434318

I'm especially interested if saving of researched items is
working correctly. Could you test this out? I would do this
myself, but i can't compile it at my current place.

I'll fix the missleading text (cl_actor.c) when i get to my
svn-rep again:
"You cannot use this unknown alien weapon.\n"
"You cannot load this unknown alien weapon.\n"
There are alot of unresearched things that are not weapons :)

Yes, everything is in a research-tree already and i hope to
get this done soon, but there is some major coding left, so
don't excpet too much.

All the buttons except the start/pause ones in the research
menu are unused (just wanted to see how this would look/work).

Werner
====== dpblnt (2006-03-29 12:13:57) ======

Logged In: YES
user_id=1487075

i begun a new game, to see how this research thing goes.
i entered combat with laser riffles (which i researched),
a sniper and an assault riffle.
none was useable, they were all alien wepons.
====== hoehrer (2006-03-29 13:01:21) ======

Logged In: YES
user_id=1434318

I bet you got the error: "You cannot load this unknown alien
weapon." ?

if so i think this was the error (in cl_actor.c):
=============================
if ( RS_ItemIsResearched(csi.ods[weapon].kurz) )
//csi.ods[weapon].researchNeeded )
{
Com_Printf( _("You cannot load this unknown alien
weapon.\n") );
return;
}
=======================
... instead of the correct one here (mind the "!") ...
=======================
if ( !RS_ItemIsResearched(csi.ods[weapon].kurz) )
//csi.ods[weapon].researchNeeded )
{
Com_Printf( _("You cannot load this unknown alien
weapon.\n") );
return;
}
=======================

Will fix this as soon as possible.

Werner
====== nobody (2006-03-29 16:26:51) ======

Logged In: NO

The "unknown alien weapon" problem should be fixed with
revision 302.

Werner
====== hoehrer (2006-03-30 08:59:22) ======

Logged In: YES
user_id=1434318

Loading/saving the research tree should work now as well:
http://ufo.myexp.de/phpBB2/viewtopic.php?p=296#296

Closing this bug.

Werner
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