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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Feature request #3603 Locational damage / Hitzones
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Feature request
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    2. Low
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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    Not determined
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Description
[http://sourceforge.net/p/ufoai/feature-requests/118 Item 118] imported from sourceforge.net tracker on 2013-01-28 20:14:20

Imagine: head-, body- and legshots.

This is just a tracker to gather information and
suggestions on this topic.

For a code example see e.g.:
http://tutorials.moddb.com/151/locational-damage/

Werner
===== Comments Ported from Sourceforge =====

====== panic_porcon (2006-09-10 03:13:11) ======

Logged In: YES
user_id=298156

damage should influence inventory / load capacity (cant move
if overburden)
====== gmckone (2007-01-10 02:55:52) ======

Logged In: YES
user_id=1119014
Originator: NO

Oh wow - counterstrike? Maybe we should just write a mod off of the steam engine ;-)

This could be simple or really complex.

Simple.
I think we could use probability to decide where a person gets hit.
For a hit we could have a breakdown something like:
1/10 head, 2/10 an arm, 3/10 a leg, 4/10 torso etc... 1/10 backpack.
For an aimed shot, double the chance of hitting a head or torso.
Low probability of damage to head for a snap shot, higher probability for a soldier with no helmet on a blast effect weapon (grenade)

Complex.
Of course a soldier with a flack jacket could get shot in the face and then all the armour in the world is useless.. A shot to the leg could hit an artery and cause fatal bleeding, death in x turns unless the medic can run across the map to save him.

Do you remember in Xcom 3 Apocalypse there was a damage model, and armour was divided into Legs(both), arms(each), torso and helmet. You could click on a soldier to see where they had been wounded, with serious damage often being related to head and torso damage. When you assigned armour to your soldiers, it affected their appearance in the equipping screens and also in the turn based battles, where a soldier could have a blue right arm, a red left arm, no armour for his pants, and a 3rd type of armour for his torso while wearing 1 of 3 helmets...

It might be worth copying the model in XCOM3 apocalypse longer term as that seemed to be quite a mature model. For short term if we do something like probability, we need to explain that to the user or it may seem unjust and random. (it is)
====== nobody (2007-03-30 16:37:21) ======

Logged In: NO

Oh yes this should give more realisms to the game-
Now its no difference where you had been sooted - it takes thesame
When you add this one should also armor been improved to sumarize this feature
Pants, Chest arm, helmet, etc .. .





====== geever (2012-10-25 22:28:31.622000) ======

This is done AFAIK.

-geever
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