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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Feature request #3595 Option: adjustable animation-speed for alien turn
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This issue has been closed with status "Closed" and resolution "RESOLVED".
Issue basics
  • Type of issue
    Feature request
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Progress
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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Issue details
  • Resolution
    RESOLVED
  • Complexity
    Not determined
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Description
[http://sourceforge.net/p/ufoai/feature-requests/110 Item 110] imported from sourceforge.net tracker on 2013-01-28 20:14:20

During the alien turn, the aliens move too fast,
and the viewpoint of the camera changes too fast,
so it is often hard to follow what happens.

It would be nice to have options to adjust
the speed of these animations:
* animation-speed of aliens & civilians
* pause-time when changing camera-position
* maybe also a selection for "camera transition":
** instantly (cut)
** (speed setting for) move between points of view

===== Comments Ported from Sourceforge =====

====== nobody (2006-12-09 01:01:41) ======

Logged In: NO

just a additional general idea. (l8r version maybe)(should be optional, for low CPU/GPU users)
Not really worked out, but I think it explaines the general idee.

(movie type camera behavior, for alien turn)

When starting alien turn.
- do general zoom out to give a more general view of the map.
(from current camera/user/Solder view position)
(keeps the user aware of the camera position)
(jumps or view cuts break this awarenes, and they need to give the user time to refocus/discover the new camera position. as maintioned by HaJo)

On alien Sound only actions. (no visual contacts)
- swing camera in the general direction. (before the sound acually plays of course)
- could also move camera in that general direction, but not to close. (half way or something to that effect)
Alternitivly or additionally, the camera could be moved above/around the closes solder to the action. (relatively fast movement)

On Alien visual contact.
- camera move above/around closes solder, and than zoom in(move) to the action.

Oviously, finding the ballance between "cam movements(number/speed/from where)", and "focusing on the action(from where)" is going to be a little tricky.
====== btaxis (2009-02-10 18:08:00) ======

Sort of implemented, though not specifically for the alien turn.
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