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OPEN  Bug report #3118  -  [mapcompiler] converts visible faces to nodraw
Posted Jan 23, 2012 - updated Oct 01, 2015
Developers has been working on this issue since January 28, 2013 (20:48)
Issue details
  • Type of issue
    Bug report
  • Status
     
    Open
  • Assigned to
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     balasar
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Map Compiler (ufo2map)
  • Resolution
    Not determined
  • Priority
    1. Very low
  • Reproducability
    Always
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
  • Platform
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
Issue description
Item 3118 imported from sourceforge.net tracker on 2013-01-28 20:02:17

see screenshot
Comments Ported from Sourceforge  ⇑ top
balasar (2012-01-23 12:44:04)  ⇑ top
 
balasar (2012-01-23 12:45:19)  ⇑ top
map +tropic bigufo
natewr (2012-01-23 15:46:17)  ⇑ top
Fixed cor2.jpg, but getting an error with cor1.jpg and not able to view it for some reason...
balasar (2012-01-23 17:40:03)  ⇑ top
Added new image
balasar (2012-01-23 19:01:40)  ⇑ top
Fixed cor1.jpg (back wall). cor2.jpg not fixed (in ufo cabin)
tlh2000 (2012-01-24 06:36:13)  ⇑ top
downloading ticket attachments is currently a little bit broken here. you have to retry - it took my 8 retries to see the images. some html crap is downloaded the other 7 times.
balasar (2012-01-24 11:07:34)  ⇑ top
http://xmages.net/i/3328874 -add screenshot here
shipit (2012-02-01 19:52:51)  ⇑ top
I have a pic to show the problem more clear here :

http://www.pic-upload.de/view-12823786/ufo18.png.html
balasar (2012-02-01 20:01:53)  ⇑ top
@shipit Maybe you can fix that? This issue present on all maps with corrupter ufo.
shipit (2012-02-03 20:11:38)  ⇑ top
I am investigating the problem, but it really does not look like an easy fix to me. We will have to make a decision about the overall design of the cockpit, I think.
shipit (2012-02-04 15:13:10)  ⇑ top
I put this in here, together with a similar problem in bomber.

http://ufoai.ninex.info/forum/index.php/topic,6449.0.html
shipit (2012-09-30 08:28:12.513000)  ⇑ top
This is not a map problem. Compiling with -nobackclip solves the problem. I guess the mapcompiler treats those faces as 'pointing downwards', although they are visible in game.
shipit (2012-10-20 09:26:00.738000)  ⇑ top
This problem only accours for planes that have a certain height (around the middle of a level I guess). In this case it is possible to move the camera below.
Steps to reproduce this issue
Nothing entered.